typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
-typedef Signal< void (const TouchEvent&) > TouchSignalType; ///< Touch signal type
+typedef Signal< void (const TouchEvent&) > TouchEventSignalType; ///< Touch signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
Dali::Integration::SceneHolder::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); }
/**
- * @copydoc Dali::Integration::SceneHolder::TouchSignal()
+ * @copydoc Dali::Integration::SceneHolder::TouchedSignal()
*/
- Dali::Integration::SceneHolder::TouchSignalType& TouchSignal() { return mScene.TouchSignal(); }
+ Dali::Integration::SceneHolder::TouchEventSignalType& TouchedSignal() { return mScene.TouchedSignal(); }
/**
* @copydoc Dali::Integration::SceneHolder::WheelEventSignal()
return GetImplementation(*this).KeyEventGeneratedSignal();
}
-SceneHolder::TouchSignalType& SceneHolder::TouchSignal()
+SceneHolder::TouchEventSignalType& SceneHolder::TouchedSignal()
{
- return GetImplementation(*this).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
SceneHolder::WheelEventSignalType& SceneHolder::WheelEventSignal()
typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< Key event generated signal type
- typedef Signal< void (const Dali::TouchEvent&) > TouchSignalType; ///< Touch signal type
+ typedef Signal< void (const Dali::TouchEvent&) > TouchEventSignalType; ///< Touch signal type
typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
* @return The touch signal to connect to
* @note Motion events are not emitted.
*/
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
/**
* @brief This signal is emitted when wheel event is received.
return GetImplementation(*this).KeyEventSignal();
}
-Window::TouchSignalType& Window::TouchSignal()
+Window::TouchEventSignalType& Window::TouchedSignal()
{
- return GetImplementation(*this).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
Window::Window( Internal::Adaptor::Window* window )
using WindowSize = Uint16Pair ; ///< Window size type @SINCE_1_2.60
using WindowPosition = Uint16Pair; ///< Window position type @SINCE_1_2.60
- using FocusChangeSignalType = Signal< void (Window,bool) >; ///< Window focus signal type @SINCE_1_4.35
- using ResizeSignalType = Signal< void (Window,WindowSize) >; ///< Window resized signal type @SINCE_1_4.35
- using KeyEventSignalType = Signal< void (const KeyEvent&) >; ///< Key event signal type
- using TouchSignalType = Signal< void (const TouchEvent&) >; ///< Touch signal type
+ using FocusChangeSignalType = Signal< void (Window,bool) >; ///< Window focus signal type @SINCE_1_4.35
+ using ResizeSignalType = Signal< void (Window,WindowSize) >; ///< Window resized signal type @SINCE_1_4.35
+ using KeyEventSignalType = Signal< void (const KeyEvent&) >; ///< Key event signal type @SINCE_1_9.21
+ using TouchEventSignalType = Signal< void (const TouchEvent&) >; ///< Touch signal type @SINCE_1_9.28
public:
* void YourCallbackName(const TouchEvent& event);
* @endcode
*
- * @SINCE_1_9.21
+ * @SINCE_1_9.28
* @return The touch signal to connect to
*
* @note Motion events are not emitted.
*/
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
public: // Not intended for application developers
/// @cond internal