Although SSE2 is not used, texture.cpp does not protect calls to these
functions, support for SSE2 is checked at runtime so the code needs to
be compiled in.
Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
$$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \
$$ANGLE_DIR/src/libGLESv2/Shader.cpp \
$$ANGLE_DIR/src/libGLESv2/Texture.cpp \
+ $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \
$$ANGLE_DIR/src/libGLESv2/utilities.cpp \
$$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp
-SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
-
float_converter.target = float_converter
float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \
> $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp