compositor-drm: Destroy sprites before destroying the outputs
authorKristian Høgsberg <krh@bitplanet.net>
Fri, 10 May 2013 16:36:04 +0000 (12:36 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Fri, 10 May 2013 16:51:08 +0000 (12:51 -0400)
src/compositor-drm.c

index 91f5ea5..bb8ea46 100644 (file)
@@ -2145,12 +2145,12 @@ drm_destroy(struct weston_compositor *ec)
        wl_event_source_remove(d->udev_drm_source);
        wl_event_source_remove(d->drm_source);
 
+       destroy_sprites(d);
+
        weston_compositor_shutdown(ec);
 
        ec->renderer->destroy(ec);
 
-       destroy_sprites(d);
-
        if (d->gbm)
                gbm_device_destroy(d->gbm);