Change evas_render_sync() to evas_all_sync() to better describe what it does
and avoid confusions with evas_render() and friends.
* Syncs ALL async rendering canvases. Must be called in the main thread.
*/
void
-evas_render_sync(void)
+evas_all_sync(void)
{
Evas_Public_Data *evas;
Evas_Public_Data *e = _pd;
Evas_Layer *lay;
- evas_render_sync();
+ evas_all_sync();
evas_cache_async_freeze();
EINA_INLIST_FOREACH(e->layers, lay)
EAPI int evas_async_events_process_blocking(void);
void evas_render_rendering_wait(Evas_Public_Data *evas);
-void evas_render_sync(void);
+void evas_all_sync(void);
void evas_thread_init(void);
void evas_thread_shutdown(void);