* @param {number} b
* @returns {flatbuffers.Offset}
*/
-static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset|null {
+static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
* @param {number} test3_b
* @returns {flatbuffers.Offset}
*/
-static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset|null {
+static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(16, 32);
builder.pad(2);
builder.prep(2, 4);
* @param {number} distance
* @returns {flatbuffers.Offset}
*/
-static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset|null {
+static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
-static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
-static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
-static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
-static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
* @param {Array.<boolean>} data
* @returns {flatbuffers.Offset}
*/
-static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(+data[i]);
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
-static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
-if(!data){
- return null;
-}
+static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);