destroy_resource(void *element, void *data)
{
struct wl_resource *resource = element;
+ struct wl_client *client = resource->client;
+ uint32_t flags;
wl_signal_emit(&resource->destroy_signal, resource);
+ flags = wl_map_lookup_flags(&client->objects, resource->object.id);
if (resource->destroy)
resource->destroy(resource);
+
+ if (!(flags & WL_MAP_ENTRY_LEGACY))
+ free(resource);
}
WL_EXPORT void
id = resource->object.id;
destroy_resource(resource, NULL);
- if (!(wl_map_lookup_flags(&client->objects, id) & WL_MAP_ENTRY_LEGACY))
- free(resource);
-
if (id < WL_SERVER_ID_START) {
if (client->display_resource) {
wl_resource_queue_event(client->display_resource,