#include <pthread.h>
#include "xglLayer.h"
+// Object type enumerant
+typedef enum _XGL_OBJECT_TYPE
+{
+ XGL_OBJECT_TYPE_DEVICE = 0,
+ XGL_OBJECT_TYPE_GPU_MEMORY = 1,
+ XGL_OBJECT_TYPE_FENCE = 2,
+ XGL_OBJECT_TYPE_QUEUE_SEMAPHORE = 4,
+ XGL_OBJECT_TYPE_QUEUE = 5,
+ XGL_OBJECT_TYPE_EVENT = 6,
+ XGL_OBJECT_TYPE_QUERY_POOL = 7,
+ XGL_OBJECT_TYPE_IMAGE = 8,
+ XGL_OBJECT_TYPE_IMAGE_VIEW = 9,
+ XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW = 10,
+ XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW = 11,
+ XGL_OBJECT_TYPE_SHADER = 12,
+ XGL_OBJECT_TYPE_PIPELINE = 13,
+ XGL_OBJECT_TYPE_PIPELINE_DELTA = 14,
+ XGL_OBJECT_TYPE_SAMPLER = 15,
+ XGL_OBJECT_TYPE_DESCRIPTOR_SET = 16,
+ XGL_OBJECT_TYPE_VIEWPORT_STATE = 17,
+ XGL_OBJECT_TYPE_RASTER_STATE = 18,
+ XGL_OBJECT_TYPE_MSAA_STATE = 19,
+ XGL_OBJECT_TYPE_COLOR_BLEND_STATE = 20,
+ XGL_OBJECT_TYPE_DEPTH_STENCIL_STATE = 21,
+ XGL_OBJECT_TYPE_CMD_BUFFER = 22,
+ XGL_OBJECT_TYPE_PHYSICAL_GPU = 23,
+ XGL_OBJECT_TYPE_UNKNOWN = 24,
+ XGL_OBJECT_TYPE_BEGIN_RANGE = XGL_OBJECT_TYPE_DEVICE,
+ XGL_OBJECT_TYPE_END_RANGE = XGL_OBJECT_TYPE_UNKNOWN,
+ XGL_NUM_OBJECT_TYPE = (XGL_OBJECT_TYPE_END_RANGE - XGL_OBJECT_TYPE_BEGIN_RANGE + 1),
+ XGL_MAX_ENUM(_XGL_OBJECT_TYPE)
+} XGL_OBJECT_TYPE;
+
+static const char* string_XGL_OBJECT_TYPE(XGL_OBJECT_TYPE type) {
+ switch (type)
+ {
+ case XGL_OBJECT_TYPE_DEVICE:
+ return "DEVICE";
+ case XGL_OBJECT_TYPE_GPU_MEMORY:
+ return "GPU_MEMORY";
+ case XGL_OBJECT_TYPE_FENCE:
+ return "FENCE";
+ case XGL_OBJECT_TYPE_QUEUE:
+ return "QUEUE";
+ case XGL_OBJECT_TYPE_QUEUE_SEMAPHORE:
+ return "QUEUE_SEMAPHORE";
+ case XGL_OBJECT_TYPE_EVENT:
+ return "EVENT";
+ case XGL_OBJECT_TYPE_QUERY_POOL:
+ return "QUERY_POOL";
+ case XGL_OBJECT_TYPE_IMAGE:
+ return "TYPE_IMAGE";
+ case XGL_OBJECT_TYPE_IMAGE_VIEW:
+ return "IMAGE_VIEW";
+ case XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW:
+ return "COLOR_ATTACHMENT_VIEW";
+ case XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW:
+ return "DEPTH_STENCIL_VIEW";
+ case XGL_OBJECT_TYPE_SHADER:
+ return "SHADER";
+ case XGL_OBJECT_TYPE_PIPELINE:
+ return "PIPELINE";
+ case XGL_OBJECT_TYPE_PIPELINE_DELTA:
+ return "PIPELINE_DELTA";
+ case XGL_OBJECT_TYPE_SAMPLER:
+ return "SAMPLER";
+ case XGL_OBJECT_TYPE_DESCRIPTOR_SET:
+ return "DESCRIPTOR_SET";
+ case XGL_OBJECT_TYPE_VIEWPORT_STATE:
+ return "VIEWPORT_STATE";
+ case XGL_OBJECT_TYPE_RASTER_STATE:
+ return "RASTER_STATE";
+ case XGL_OBJECT_TYPE_MSAA_STATE:
+ return "MSAA_STATE";
+ case XGL_OBJECT_TYPE_COLOR_BLEND_STATE:
+ return "COLOR_BLEND_STATE";
+ case XGL_OBJECT_TYPE_DEPTH_STENCIL_STATE:
+ return "DEPTH_STENCIL_STATE";
+ case XGL_OBJECT_TYPE_CMD_BUFFER:
+ return "CMD_BUFFER";
+ case XGL_OBJECT_TYPE_PHYSICAL_GPU:
+ return "PHYSICAL_GPU";
+ default:
+ return "UNKNOWN";
+ }
+}
+
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
static long long unsigned int object_track_index = 0;
+// We maintain a "Global" list which links every object and a
+// per-Object list which just links objects of a given type
+// The object node has both pointers so the actual nodes are shared between the two lists
typedef struct _objNode {
XGL_VOID *pObj;
- const char *objType;
+ XGL_OBJECT_TYPE objType;
uint64_t numUses;
- struct _objNode *pNext;
+ struct _objNode *pNextObj;
+ struct _objNode *pNextGlobal;
} objNode;
-
-static objNode *pObjLLHead = NULL;
-
-static void ll_insert_obj(XGL_VOID* pObj, const char* type) {
+static objNode* pObjectHead[XGL_NUM_OBJECT_TYPE] = {0};
+static objNode* pGlobalHead = NULL;
+static uint64_t numObjs[XGL_NUM_OBJECT_TYPE] = {0};
+static uint64_t numTotalObjs = 0;
+// Print global list and each individual object list
+static void ll_print_lists()
+{
+ objNode* pTrav = pGlobalHead;
+ printf("=====GLOBAL OBJECT LIST (%lu total objs):\n", numTotalObjs);
+ while (pTrav) {
+ printf(" ObjNode (%p) w/ %s obj %p has pNextGlobal %p\n", (void*)pTrav, string_XGL_OBJECT_TYPE(pTrav->objType), pTrav->pObj, (void*)pTrav->pNextGlobal);
+ pTrav = pTrav->pNextGlobal;
+ }
+ for (uint32_t i = 0; i < XGL_NUM_OBJECT_TYPE; i++) {
+ pTrav = pObjectHead[i];
+ if (pTrav) {
+ printf("=====%s OBJECT LIST (%lu objs):\n", string_XGL_OBJECT_TYPE(pTrav->objType), numObjs[i]);
+ while (pTrav) {
+ printf(" ObjNode (%p) w/ %s obj %p has pNextObj %p\n", (void*)pTrav, string_XGL_OBJECT_TYPE(pTrav->objType), pTrav->pObj, (void*)pTrav->pNextObj);
+ pTrav = pTrav->pNextObj;
+ }
+ }
+ }
+}
+static void ll_insert_obj(XGL_VOID* pObj, XGL_OBJECT_TYPE objType) {
objNode* pNewObjNode = (objNode*)malloc(sizeof(objNode));
pNewObjNode->pObj = pObj;
- pNewObjNode->objType = type;
+ pNewObjNode->objType = objType;
pNewObjNode->numUses = 0;
- pNewObjNode->pNext = pObjLLHead;
- pObjLLHead = pNewObjNode;
-}
-
-static void ll_increment_use_count(XGL_VOID* pObj) {
- objNode *pTrav = pObjLLHead;
+ // insert at front of global list
+ pNewObjNode->pNextGlobal = pGlobalHead;
+ pGlobalHead = pNewObjNode;
+ // insert at front of object list
+ pNewObjNode->pNextObj = pObjectHead[objType];
+ pObjectHead[objType] = pNewObjNode;
+ // increment obj counts
+ numObjs[objType]++;
+ numTotalObjs++;
+ printf("OBJ_STAT : %lu total objs & %lu %s objs.\n", numTotalObjs, numObjs[objType], string_XGL_OBJECT_TYPE(objType));
+ //ll_print_lists();
+}
+
+static void ll_increment_use_count(XGL_VOID* pObj, XGL_OBJECT_TYPE objType) {
+ objNode *pTrav = pObjectHead[objType];
while (pTrav) {
if (pTrav->pObj == pObj) {
pTrav->numUses++;
return;
}
- pTrav = pTrav->pNext;
+ pTrav = pTrav->pNextObj;
}
- // If we do not find obj, insert it and then intrement count
- printf("OBJ WARN : Unable to increment count for obj %p, will add to list as UNKNOWN type and increment count\n", pObj);
- ll_insert_obj(pObj, "UNKNOWN");
- ll_increment_use_count(pObj);
+ // If we do not find obj, insert it and then increment count
+ printf("OBJ WARN : Unable to increment count for obj %p, will add to list as %s type and increment count\n", pObj, string_XGL_OBJECT_TYPE(objType));
+ ll_insert_obj(pObj, objType);
+ ll_increment_use_count(pObj, objType);
}
-static uint64_t ll_get_obj_uses(XGL_VOID* pObj) {
- objNode *pTrav = pObjLLHead;
+static uint64_t ll_get_obj_uses(XGL_VOID* pObj, XGL_OBJECT_TYPE objType) {
+ objNode *pTrav = pObjectHead[objType];
while (pTrav) {
if (pTrav->pObj == pObj) {
return pTrav->numUses;
}
- pTrav = pTrav->pNext;
+ pTrav = pTrav->pNextObj;
}
return 0;
}
-static void ll_remove_obj(XGL_VOID* pObj) {
- objNode *pTrav = pObjLLHead;
- objNode *pPrev = pObjLLHead;
+// We usually don't know Obj type when we destroy it so have to fetch
+// Type from global list w/ ll_destroy_obj()
+// and then do the full removal from both lists w/ ll_remove_obj_type()
+static void ll_remove_obj_type(XGL_VOID* pObj, XGL_OBJECT_TYPE objType) {
+ objNode *pTrav = pObjectHead[objType];
+ objNode *pPrev = pObjectHead[objType];
while (pTrav) {
if (pTrav->pObj == pObj) {
- pPrev->pNext = pTrav->pNext;
- if (pObjLLHead == pTrav)
- pObjLLHead = pTrav->pNext;
- printf("OBJ_STAT Removed %s obj %p that was used %lu times.\n", pTrav->objType, pTrav->pObj, pTrav->numUses);
+ pPrev->pNextObj = pTrav->pNextObj;
+ // update HEAD of Obj list as needed
+ if (pObjectHead[objType] == pTrav)
+ pObjectHead[objType] = pTrav->pNextObj;
+ assert(numObjs[objType] > 0);
+ numObjs[objType]--;
+ return;
+ }
+ pPrev = pTrav;
+ pTrav = pTrav->pNextObj;
+ }
+ printf("OBJ INTERNAL ERROR : Obj %p was in global list but not in %s list\n", pObj, string_XGL_OBJECT_TYPE(objType));
+}
+// Parse global list to find obj type, then remove obj from obj type list, finally
+// remove obj from global list
+static void ll_destroy_obj(XGL_VOID* pObj) {
+ objNode *pTrav = pGlobalHead;
+ objNode *pPrev = pGlobalHead;
+ while (pTrav) {
+ if (pTrav->pObj == pObj) {
+ ll_remove_obj_type(pObj, pTrav->objType);
+ pPrev->pNextGlobal = pTrav->pNextGlobal;
+ // update HEAD of global list if needed
+ if (pGlobalHead == pTrav)
+ pGlobalHead = pTrav->pNextGlobal;
free(pTrav);
+ assert(numTotalObjs > 0);
+ numTotalObjs--;
+ printf("OBJ_STAT Removed %s obj %p that was used %lu times (%lu total objs & %lu %s objs).\n", string_XGL_OBJECT_TYPE(pTrav->objType), pTrav->pObj, pTrav->numUses, numTotalObjs, numObjs[pTrav->objType], string_XGL_OBJECT_TYPE(pTrav->objType));
return;
}
pPrev = pTrav;
- pTrav = pTrav->pNext;
+ pTrav = pTrav->pNextGlobal;
}
- printf("ERROR : Unable to remove obj %p\n", pObj);
+ printf("OBJ ERROR : Unable to remove obj %p\n", pObj);
+}
+// Traverse global list and return type for given object
+static XGL_OBJECT_TYPE ll_get_obj_type(XGL_OBJECT object) {
+ objNode *pTrav = pGlobalHead;
+ while (pTrav) {
+ if (pTrav->pObj == object)
+ return pTrav->objType;
+ pTrav = pTrav->pNextGlobal;
+ }
+ printf("OBJ ERROR : Attempting look-up on obj %p but it's NOT in the global list!\n", (void*)object);
+ return XGL_OBJECT_TYPE_UNKNOWN;
}
static void initLayerTable()
nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
- CmdBindVertexDataType fpCmdBindVertexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindVertexData");
- nextTable.CmdBindVertexData = fpCmdBindVertexData;
CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
nextTable.CmdBindIndexData = fpCmdBindIndexData;
CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- ll_increment_use_count((XGL_VOID*)gpu);
- printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ ll_increment_use_count((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- ll_increment_use_count((XGL_VOID*)gpu);
- printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ ll_increment_use_count((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
printf("OBJ[%llu] : CREATE XGL_DEVICE object %p\n", object_track_index++, (void*)*pDevice);
- ll_insert_obj((XGL_VOID*)*pDevice, "XGL_DEVICE");
+ ll_insert_obj((XGL_VOID*)*pDevice, XGL_OBJECT_TYPE_DEVICE);
return result;
}
{
XGL_RESULT result = nextTable.DestroyDevice(device);
printf("OBJ[%llu] : DESTROY device object %p\n", object_track_index++, (void*)device);
- ll_remove_obj((XGL_VOID*)device);
+ ll_remove_obj_type((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
// Report any remaining objects in LL
- objNode *pTrav = pObjLLHead;
+ objNode *pTrav = pGlobalHead;
while (pTrav) {
- printf("OBJ ERROR : %s object %p has not been destroyed (was used %lu times).\n", pTrav->objType, pTrav->pObj, pTrav->numUses);
- pTrav = pTrav->pNext;
+ printf("OBJ ERROR : %s object %p has not been destroyed (was used %lu times).\n", string_XGL_OBJECT_TYPE(pTrav->objType), pTrav->pObj, pTrav->numUses);
+ pTrav = pTrav->pNextGlobal;
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- ll_increment_use_count((XGL_VOID*)gpu);
- printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ ll_increment_use_count((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- ll_increment_use_count((XGL_VOID*)gpu);
- printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ ll_increment_use_count((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
printf("OBJ[%llu] : CREATE XGL_GPU_MEMORY object %p\n", object_track_index++, (void*)*pMem);
- ll_insert_obj((XGL_VOID*)*pMem, "XGL_GPU_MEMORY");
+ ll_insert_obj((XGL_VOID*)*pMem, XGL_OBJECT_TYPE_GPU_MEMORY);
return result;
}
{
XGL_RESULT result = nextTable.FreeMemory(mem);
printf("OBJ[%llu] : DESTROY mem object %p\n", object_track_index++, (void*)mem);
- ll_remove_obj((XGL_VOID*)mem);
+ ll_remove_obj_type((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
- ll_increment_use_count((XGL_VOID*)mem);
- printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ ll_increment_use_count((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY));
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
{
- ll_increment_use_count((XGL_VOID*)mem);
- printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ ll_increment_use_count((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY));
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
- ll_increment_use_count((XGL_VOID*)mem);
- printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem));
+ ll_increment_use_count((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY);
+ printf("OBJ[%llu] : USING mem object %p (%lu total uses)\n", object_track_index++, (void*)mem, ll_get_obj_uses((XGL_VOID*)mem, XGL_OBJECT_TYPE_GPU_MEMORY));
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
- ll_increment_use_count((XGL_VOID*)gpu0);
- printf("OBJ[%llu] : USING gpu0 object %p (%lu total uses)\n", object_track_index++, (void*)gpu0, ll_get_obj_uses((XGL_VOID*)gpu0));
+ ll_increment_use_count((XGL_VOID*)gpu0, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu0 object %p (%lu total uses)\n", object_track_index++, (void*)gpu0, ll_get_obj_uses((XGL_VOID*)gpu0, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
{
XGL_RESULT result = nextTable.DestroyObject(object);
printf("OBJ[%llu] : DESTROY object object %p\n", object_track_index++, (void*)object);
- ll_remove_obj((XGL_VOID*)object);
+ ll_destroy_obj((XGL_VOID*)object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)object);
- printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ ll_increment_use_count((XGL_VOID*)object, ll_get_obj_type(object));
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object, ll_get_obj_type(object)));
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
- ll_increment_use_count((XGL_VOID*)object);
- printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ ll_increment_use_count((XGL_VOID*)object, ll_get_obj_type(object));
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object, ll_get_obj_type(object)));
XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
printf("OBJ[%llu] : CREATE XGL_FENCE object %p\n", object_track_index++, (void*)*pFence);
- ll_insert_obj((XGL_VOID*)*pFence, "XGL_FENCE");
+ ll_insert_obj((XGL_VOID*)*pFence, XGL_OBJECT_TYPE_FENCE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
- ll_increment_use_count((XGL_VOID*)fence);
- printf("OBJ[%llu] : USING fence object %p (%lu total uses)\n", object_track_index++, (void*)fence, ll_get_obj_uses((XGL_VOID*)fence));
+ ll_increment_use_count((XGL_VOID*)fence, XGL_OBJECT_TYPE_FENCE);
+ printf("OBJ[%llu] : USING fence object %p (%lu total uses)\n", object_track_index++, (void*)fence, ll_get_obj_uses((XGL_VOID*)fence, XGL_OBJECT_TYPE_FENCE));
XGL_RESULT result = nextTable.GetFenceStatus(fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
printf("OBJ[%llu] : CREATE XGL_QUEUE_SEMAPHORE object %p\n", object_track_index++, (void*)*pSemaphore);
- ll_insert_obj((XGL_VOID*)*pSemaphore, "XGL_QUEUE_SEMAPHORE");
+ ll_insert_obj((XGL_VOID*)*pSemaphore, XGL_OBJECT_TYPE_QUEUE_SEMAPHORE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
printf("OBJ[%llu] : CREATE XGL_EVENT object %p\n", object_track_index++, (void*)*pEvent);
- ll_insert_obj((XGL_VOID*)*pEvent, "XGL_EVENT");
+ ll_insert_obj((XGL_VOID*)*pEvent, XGL_OBJECT_TYPE_EVENT);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
{
- ll_increment_use_count((XGL_VOID*)event);
- printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ ll_increment_use_count((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT));
XGL_RESULT result = nextTable.GetEventStatus(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
{
- ll_increment_use_count((XGL_VOID*)event);
- printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ ll_increment_use_count((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT));
XGL_RESULT result = nextTable.SetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
{
- ll_increment_use_count((XGL_VOID*)event);
- printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event));
+ ll_increment_use_count((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT);
+ printf("OBJ[%llu] : USING event object %p (%lu total uses)\n", object_track_index++, (void*)event, ll_get_obj_uses((XGL_VOID*)event, XGL_OBJECT_TYPE_EVENT));
XGL_RESULT result = nextTable.ResetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
printf("OBJ[%llu] : CREATE XGL_QUERY_POOL object %p\n", object_track_index++, (void*)*pQueryPool);
- ll_insert_obj((XGL_VOID*)*pQueryPool, "XGL_QUERY_POOL");
+ ll_insert_obj((XGL_VOID*)*pQueryPool, XGL_OBJECT_TYPE_QUERY_POOL);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)queryPool);
- printf("OBJ[%llu] : USING queryPool object %p (%lu total uses)\n", object_track_index++, (void*)queryPool, ll_get_obj_uses((XGL_VOID*)queryPool));
+ ll_increment_use_count((XGL_VOID*)queryPool, XGL_OBJECT_TYPE_QUERY_POOL);
+ printf("OBJ[%llu] : USING queryPool object %p (%lu total uses)\n", object_track_index++, (void*)queryPool, ll_get_obj_uses((XGL_VOID*)queryPool, XGL_OBJECT_TYPE_QUERY_POOL));
XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
printf("OBJ[%llu] : CREATE XGL_IMAGE object %p\n", object_track_index++, (void*)*pImage);
- ll_insert_obj((XGL_VOID*)*pImage, "XGL_IMAGE");
+ ll_insert_obj((XGL_VOID*)*pImage, XGL_OBJECT_TYPE_IMAGE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)image);
- printf("OBJ[%llu] : USING image object %p (%lu total uses)\n", object_track_index++, (void*)image, ll_get_obj_uses((XGL_VOID*)image));
+ ll_increment_use_count((XGL_VOID*)image, XGL_OBJECT_TYPE_IMAGE);
+ printf("OBJ[%llu] : USING image object %p (%lu total uses)\n", object_track_index++, (void*)image, ll_get_obj_uses((XGL_VOID*)image, XGL_OBJECT_TYPE_IMAGE));
XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
printf("OBJ[%llu] : CREATE XGL_IMAGE_VIEW object %p\n", object_track_index++, (void*)*pView);
- ll_insert_obj((XGL_VOID*)*pView, "XGL_IMAGE_VIEW");
+ ll_insert_obj((XGL_VOID*)*pView, XGL_OBJECT_TYPE_IMAGE_VIEW);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
printf("OBJ[%llu] : CREATE XGL_COLOR_ATTACHMENT_VIEW object %p\n", object_track_index++, (void*)*pView);
- ll_insert_obj((XGL_VOID*)*pView, "XGL_COLOR_ATTACHMENT_VIEW");
+ ll_insert_obj((XGL_VOID*)*pView, XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
printf("OBJ[%llu] : CREATE XGL_DEPTH_STENCIL_VIEW object %p\n", object_track_index++, (void*)*pView);
- ll_insert_obj((XGL_VOID*)*pView, "XGL_DEPTH_STENCIL_VIEW");
+ ll_insert_obj((XGL_VOID*)*pView, XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
printf("OBJ[%llu] : CREATE XGL_SHADER object %p\n", object_track_index++, (void*)*pShader);
- ll_insert_obj((XGL_VOID*)*pShader, "XGL_SHADER");
+ ll_insert_obj((XGL_VOID*)*pShader, XGL_OBJECT_TYPE_SHADER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
printf("OBJ[%llu] : CREATE XGL_PIPELINE object %p\n", object_track_index++, (void*)*pPipeline);
- ll_insert_obj((XGL_VOID*)*pPipeline, "XGL_PIPELINE");
+ ll_insert_obj((XGL_VOID*)*pPipeline, XGL_OBJECT_TYPE_PIPELINE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
printf("OBJ[%llu] : CREATE XGL_PIPELINE object %p\n", object_track_index++, (void*)*pPipeline);
- ll_insert_obj((XGL_VOID*)*pPipeline, "XGL_PIPELINE");
+ ll_insert_obj((XGL_VOID*)*pPipeline, XGL_OBJECT_TYPE_PIPELINE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)pipeline);
- printf("OBJ[%llu] : USING pipeline object %p (%lu total uses)\n", object_track_index++, (void*)pipeline, ll_get_obj_uses((XGL_VOID*)pipeline));
+ ll_increment_use_count((XGL_VOID*)pipeline, XGL_OBJECT_TYPE_PIPELINE);
+ printf("OBJ[%llu] : USING pipeline object %p (%lu total uses)\n", object_track_index++, (void*)pipeline, ll_get_obj_uses((XGL_VOID*)pipeline, XGL_OBJECT_TYPE_PIPELINE));
XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
printf("OBJ[%llu] : CREATE XGL_PIPELINE_DELTA object %p\n", object_track_index++, (void*)*delta);
- ll_insert_obj((XGL_VOID*)*delta, "XGL_PIPELINE_DELTA");
+ ll_insert_obj((XGL_VOID*)*delta, XGL_OBJECT_TYPE_PIPELINE_DELTA);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
printf("OBJ[%llu] : CREATE XGL_SAMPLER object %p\n", object_track_index++, (void*)*pSampler);
- ll_insert_obj((XGL_VOID*)*pSampler, "XGL_SAMPLER");
+ ll_insert_obj((XGL_VOID*)*pSampler, XGL_OBJECT_TYPE_SAMPLER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
printf("OBJ[%llu] : CREATE XGL_DESCRIPTOR_SET object %p\n", object_track_index++, (void*)*pDescriptorSet);
- ll_insert_obj((XGL_VOID*)*pDescriptorSet, "XGL_DESCRIPTOR_SET");
+ ll_insert_obj((XGL_VOID*)*pDescriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.BeginDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.EndDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
{
- ll_increment_use_count((XGL_VOID*)descriptorSet);
- printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet));
+ ll_increment_use_count((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET);
+ printf("OBJ[%llu] : USING descriptorSet object %p (%lu total uses)\n", object_track_index++, (void*)descriptorSet, ll_get_obj_uses((XGL_VOID*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET));
nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
printf("OBJ[%llu] : CREATE XGL_VIEWPORT_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
- ll_insert_obj((XGL_VOID*)*pState, "XGL_VIEWPORT_STATE_OBJECT");
+ ll_insert_obj((XGL_VOID*)*pState, XGL_OBJECT_TYPE_VIEWPORT_STATE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
printf("OBJ[%llu] : CREATE XGL_RASTER_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
- ll_insert_obj((XGL_VOID*)*pState, "XGL_RASTER_STATE_OBJECT");
+ ll_insert_obj((XGL_VOID*)*pState, XGL_OBJECT_TYPE_RASTER_STATE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
printf("OBJ[%llu] : CREATE XGL_MSAA_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
- ll_insert_obj((XGL_VOID*)*pState, "XGL_MSAA_STATE_OBJECT");
+ ll_insert_obj((XGL_VOID*)*pState, XGL_OBJECT_TYPE_MSAA_STATE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
printf("OBJ[%llu] : CREATE XGL_COLOR_BLEND_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
- ll_insert_obj((XGL_VOID*)*pState, "XGL_COLOR_BLEND_STATE_OBJECT");
+ ll_insert_obj((XGL_VOID*)*pState, XGL_OBJECT_TYPE_COLOR_BLEND_STATE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
printf("OBJ[%llu] : CREATE XGL_DEPTH_STENCIL_STATE_OBJECT object %p\n", object_track_index++, (void*)*pState);
- ll_insert_obj((XGL_VOID*)*pState, "XGL_DEPTH_STENCIL_STATE_OBJECT");
+ ll_insert_obj((XGL_VOID*)*pState, XGL_OBJECT_TYPE_DEPTH_STENCIL_STATE);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
printf("OBJ[%llu] : CREATE XGL_CMD_BUFFER object %p\n", object_track_index++, (void*)*pCmdBuffer);
- ll_insert_obj((XGL_VOID*)*pCmdBuffer, "XGL_CMD_BUFFER");
+ ll_insert_obj((XGL_VOID*)*pCmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
}
-XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindVertexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT binding)
-{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
- nextTable.CmdBindVertexData(cmdBuffer, mem, offset, binding);
-}
-
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDispatch(cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdSetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdResetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
{
- ll_increment_use_count((XGL_VOID*)pfnMsgCallback);
- printf("OBJ[%llu] : USING pfnMsgCallback object %p (%lu total uses)\n", object_track_index++, (void*)pfnMsgCallback, ll_get_obj_uses((XGL_VOID*)pfnMsgCallback));
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
- ll_increment_use_count((XGL_VOID*)pfnMsgCallback);
- printf("OBJ[%llu] : USING pfnMsgCallback object %p (%lu total uses)\n", object_track_index++, (void*)pfnMsgCallback, ll_get_obj_uses((XGL_VOID*)pfnMsgCallback));
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
{
- ll_increment_use_count((XGL_VOID*)object);
- printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object));
+ ll_increment_use_count((XGL_VOID*)object, ll_get_obj_type(object));
+ printf("OBJ[%llu] : USING object object %p (%lu total uses)\n", object_track_index++, (void*)object, ll_get_obj_uses((XGL_VOID*)object, ll_get_obj_type(object)));
XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)dbgOption);
- printf("OBJ[%llu] : USING dbgOption object %p (%lu total uses)\n", object_track_index++, (void*)dbgOption, ll_get_obj_uses((XGL_VOID*)dbgOption));
XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
- ll_increment_use_count((XGL_VOID*)cmdBuffer);
- printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer));
+ ll_increment_use_count((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
+ printf("OBJ[%llu] : USING cmdBuffer object %p (%lu total uses)\n", object_track_index++, (void*)cmdBuffer, ll_get_obj_uses((XGL_VOID*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER));
nextTable.CmdDbgMarkerEnd(cmdBuffer);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
- ll_increment_use_count((XGL_VOID*)gpu);
- printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu));
+ ll_increment_use_count((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU);
+ printf("OBJ[%llu] : USING gpu object %p (%lu total uses)\n", object_track_index++, (void*)gpu, ll_get_obj_uses((XGL_VOID*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU));
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
- ll_increment_use_count((XGL_VOID*)device);
- printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device));
+ ll_increment_use_count((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE);
+ printf("OBJ[%llu] : USING device object %p (%lu total uses)\n", object_track_index++, (void*)device, ll_get_obj_uses((XGL_VOID*)device, XGL_OBJECT_TYPE_DEVICE));
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
printf("OBJ[%llu] : CREATE XGL_GPU_MEMORY object %p\n", object_track_index++, (void*)*pMem);
- ll_insert_obj((XGL_VOID*)*pMem, "XGL_GPU_MEMORY");
+ ll_insert_obj((XGL_VOID*)*pMem, XGL_OBJECT_TYPE_GPU_MEMORY);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
- ll_increment_use_count((XGL_VOID*)queue);
- printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue));
+ ll_increment_use_count((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE);
+ printf("OBJ[%llu] : USING queue object %p (%lu total uses)\n", object_track_index++, (void*)queue, ll_get_obj_uses((XGL_VOID*)queue, XGL_OBJECT_TYPE_QUEUE));
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
return result;
}