Added GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 4 Jun 2003 12:59:01 +0000 (12:59 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 4 Jun 2003 12:59:01 +0000 (12:59 +0000)
src/mesa/main/extensions.c

index ff1cac8..50769fe 100644 (file)
@@ -107,6 +107,7 @@ static const struct {
    { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
    { ON,  "GL_EXT_texture_object",             0 },
    { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
+   { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
    { ON,  "GL_EXT_vertex_array",               0 },
    { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
    { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
@@ -198,6 +199,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
       "GL_EXT_texture_env_combine",
       "GL_EXT_texture_env_dot3",
       "GL_EXT_texture_lod_bias",
+      "GL_EXT_texture_rectangle",
       "GL_HP_occlusion_test",
       "GL_IBM_texture_mirrored_repeat",
       "GL_INGR_blend_func_separate",