because this is fixed now.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12804>
near = float_to_ushort(ctx->viewport.near);
far = float_to_ushort(ctx->viewport.far);
- /* Insert a small 'epsilon' difference between 'near' and 'far' when
- * they are equal, to avoid application bugs. */
- if (far == near) {
- if (near > 0)
- near--;
- if (far < USHRT_MAX)
- far++;
- }
-
/* overlap with plbu? any place can remove one? */
render->depth_range = near | (far << 16);