// values in a global destructor.
// --------------------------------------------------------------------
-template <typename FlagType>
-FlagRegisterer::FlagRegisterer(const char* name,
- const char* help, const char* filename,
- FlagType* current_storage, FlagType* defvalue_storage) {
+namespace {
+void RegisterCommandLineFlag(const char* name,
+ const char* help,
+ const char* filename,
+ FlagValue* current,
+ FlagValue* defvalue) {
if (help == NULL)
help = "";
- FlagValue* current = new FlagValue(current_storage, false);
- FlagValue* defvalue = new FlagValue(defvalue_storage, false);
// Importantly, flag_ will never be deleted, so storage is always good.
- CommandLineFlag* flag = new CommandLineFlag(name, help, filename,
- current, defvalue);
- FlagRegistry::GlobalRegistry()->RegisterFlag(flag); // default registry
+ CommandLineFlag* flag =
+ new CommandLineFlag(name, help, filename, current, defvalue);
+ FlagRegistry::GlobalRegistry()->RegisterFlag(flag); // default registry
+}
+}
+
+template <typename FlagType>
+FlagRegisterer::FlagRegisterer(const char* name,
+ const char* help,
+ const char* filename,
+ FlagType* current_storage,
+ FlagType* defvalue_storage) {
+ FlagValue* const current = new FlagValue(current_storage, false);
+ FlagValue* const defvalue = new FlagValue(defvalue_storage, false);
+ RegisterCommandLineFlag(name, help, filename, current, defvalue);
}
// Force compiler to generate code for the given template specialization.