public:
FillRule mFillRule{FillRule::Winding}; /* "r" */
LOTAnimatable<LottieColor> mColor; /* "c" */
- LOTAnimatable<int> mOpacity{100}; /* "o" */
+ LOTAnimatable<float> mOpacity{100}; /* "o" */
bool mEnabled{true}; /* "fillEnabled" */
};
int getDashInfo(int frameNo, float *array) const;
public:
LOTAnimatable<LottieColor> mColor; /* "c" */
- LOTAnimatable<int> mOpacity{100}; /* "o" */
+ LOTAnimatable<float> mOpacity{100}; /* "o" */
LOTAnimatable<float> mWidth{0}; /* "w" */
CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */