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[Input] Fixed debug display of Back gamepad button
author
thefiddler
<stapostol@gmail.com>
Mon, 11 Aug 2014 06:58:34 +0000
(08:58 +0200)
committer
thefiddler
<stapostol@gmail.com>
Wed, 17 Sep 2014 23:20:21 +0000
(
01:20
+0200)
Source/OpenTK/Input/GamePadButtons.cs
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diff --git
a/Source/OpenTK/Input/GamePadButtons.cs
b/Source/OpenTK/Input/GamePadButtons.cs
index
3f866e8
..
3910d2e
100644
(file)
--- a/
Source/OpenTK/Input/GamePadButtons.cs
+++ b/
Source/OpenTK/Input/GamePadButtons.cs
@@
-175,6
+175,8
@@
namespace OpenTK.Input
sb.Append("St");
if (BigButton == ButtonState.Pressed)
sb.Append("Gd");
+ if (Back == ButtonState.Pressed)
+ sb.Append("Bk");
if (LeftShoulder == ButtonState.Pressed)
sb.Append("L");
if (RightShoulder == ButtonState.Pressed)