<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="float_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec2_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec4_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="nicest">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="float_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec2_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec4_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_highp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="texture">
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
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-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
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+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.keywords.reserved_keywords.coherent_vertex
dEQP-GLES3.functional.shaders.keywords.reserved_keywords.coherent_fragment
dEQP-GLES3.functional.shaders.keywords.reserved_keywords.atomic_uint_vertex