This version of V3D doesn't have the restriction that vector accesses
must not cross 16-byte boundaries.
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
* problematic, we would always have to scalarize. Overall, this would
* not lead to best performance so let's just not support it.
*/
- .scalarBlockLayout = false,
+ .scalarBlockLayout = physical_device->devinfo.ver >= 71,
/* This tells applications 2 things:
*
* 1. If they can select just one aspect for barriers. For us barriers