union vfp_state *vfp = &thread->vfpstate;
unsigned int cpu;
+ memset(vfp, 0, sizeof(union vfp_state));
+
+ vfp->hard.fpexc = FPEXC_EN;
+ vfp->hard.fpscr = FPSCR_ROUND_NEAREST;
+#ifdef CONFIG_SMP
+ vfp->hard.cpu = NR_CPUS;
+#endif
+
/*
* Disable VFP to ensure we initialize it first. We must ensure
- * that the modification of vfp_current_hw_state[] and hardware
- * disable are done for the same CPU and without preemption.
- *
- * Do this first to ensure that preemption won't overwrite our
- * state saving should access to the VFP be enabled at this point.
+ * that the modification of vfp_current_hw_state[] and hardware disable
+ * are done for the same CPU and without preemption.
*/
cpu = get_cpu();
if (vfp_current_hw_state[cpu] == vfp)
vfp_current_hw_state[cpu] = NULL;
fmxr(FPEXC, fmrx(FPEXC) & ~FPEXC_EN);
put_cpu();
-
- memset(vfp, 0, sizeof(union vfp_state));
-
- vfp->hard.fpexc = FPEXC_EN;
- vfp->hard.fpscr = FPSCR_ROUND_NEAREST;
-#ifdef CONFIG_SMP
- vfp->hard.cpu = NR_CPUS;
-#endif
}
static void vfp_thread_exit(struct thread_info *thread)