Build fix (uint32_t used instead of deUint32)
authorBoris Zanin <boris.zanin@mobica.com>
Tue, 21 Feb 2017 11:56:07 +0000 (12:56 +0100)
committerBoris Zanin <boris.zanin@mobica.com>
Tue, 21 Feb 2017 12:05:57 +0000 (13:05 +0100)
It looks like uint32_t is not used within the CTS.
Replacing it with deUint32 allows build to pass.

Components: Vulkan

VK-GL-CTS Issue #66

Change-Id: Ia23f3fb7fe87ec21349c46df52c7b9f83dd14a32

external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp

index 682c7e8..e11a313 100644 (file)
@@ -523,7 +523,7 @@ protected:
 
        ImageBackingMode                                                                        m_imageBackingMode;
 
-       uint32_t                                                                                        m_quadGridSize;
+       deUint32                                                                                        m_quadGridSize;
 private:
 
        struct SparseContext