* Do a signal return; undo the signal stack.
*/
-struct sigframe
+struct sigframe_ia32
{
u32 pretcode;
int sig;
/* fp state follows here */
};
-struct rt_sigframe
+struct rt_sigframe_ia32
{
u32 pretcode;
int sig;
asmlinkage long sys32_sigreturn(struct pt_regs *regs)
{
- struct sigframe __user *frame = (struct sigframe __user *)(regs->sp-8);
+ struct sigframe_ia32 __user *frame = (struct sigframe_ia32 __user *)(regs->sp-8);
sigset_t set;
unsigned int ax;
asmlinkage long sys32_rt_sigreturn(struct pt_regs *regs)
{
- struct rt_sigframe __user *frame;
+ struct rt_sigframe_ia32 __user *frame;
sigset_t set;
unsigned int ax;
struct pt_regs tregs;
- frame = (struct rt_sigframe __user *)(regs->sp - 4);
+ frame = (struct rt_sigframe_ia32 __user *)(regs->sp - 4);
if (!access_ok(VERIFY_READ, frame, sizeof(*frame)))
goto badframe;
int ia32_setup_frame(int sig, struct k_sigaction *ka,
compat_sigset_t *set, struct pt_regs *regs)
{
- struct sigframe __user *frame;
+ struct sigframe_ia32 __user *frame;
void __user *restorer;
int err = 0;
void __user *fpstate = NULL;
int ia32_setup_rt_frame(int sig, struct k_sigaction *ka, siginfo_t *info,
compat_sigset_t *set, struct pt_regs *regs)
{
- struct rt_sigframe __user *frame;
+ struct rt_sigframe_ia32 __user *frame;
void __user *restorer;
int err = 0;
void __user *fpstate = NULL;