return (word >> shift) | (word << (32 - shift));
}
+/**
+ * rol16 - rotate a 16-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 rol16(__u16 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (16 - shift));
+}
+
+/**
+ * ror16 - rotate a 16-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 ror16(__u16 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (16 - shift));
+}
+
+/**
+ * rol8 - rotate an 8-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 rol8(__u8 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (8 - shift));
+}
+
+/**
+ * ror8 - rotate an 8-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 ror8(__u8 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (8 - shift));
+}
+
static inline unsigned fls_long(unsigned long l)
{
if (sizeof(l) == 4)