case SCROLL_VIEW_SCROLL_TO_ACTOR_DURATION_P:
ScrollViewScrollToActorDurationP();
+ GInterval = SCROLL_VIEW_RENDER_DELAY_SCROLL;
break;
case SCROLL_VIEW_SCROLL_TO_SPECIFIED_ACTOR_P:
case SCROLL_VIEW_SCROLL_TO_POSITION_WITH_ALPHA_FUNCTION_P:
ScrollViewScrollToPositionWithAlphaFunctionP();
+ GInterval = SCROLL_VIEW_RENDER_DELAY_SCROLL;
break;
case SCROLL_VIEW_SCROLL_TO_POSITION_WITH_ALPHA_FUNCTION_AND_DIRECTION_BIAS_P:
void ScrollViewScrollToPositionWithAlphaFunctionP()
{
+ gScrollDurSet = 1.4f;
+
gScrollView = ScrollView::New();
+
DALI_CHECK_FAIL(!gScrollView, " ScrollView::New() is failed.");
Stage::GetCurrent().Add( gScrollView );