static unsigned
-translate_opcode(
- uint opcode )
+translate_opcode(uint opcode)
{
switch (opcode) {
case TGSI_OPCODE_ABS: return SVGA3DOP_ABS;
}
-static unsigned translate_file( unsigned file )
+static unsigned
+translate_file(unsigned file)
{
switch (file) {
case TGSI_FILE_TEMPORARY: return SVGA3DREG_TEMP;
return src;
}
+
static struct src_register
scalar( struct src_register src,
int comp )
return swizzle( src, comp, comp, comp, comp );
}
-static INLINE boolean
+
+static boolean
svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
{
int i;
return FALSE;
}
-static INLINE int
+
+static int
svga_arl_adjustment( const struct svga_shader_emitter *emit )
{
int i;
return 0;
}
+
static struct src_register
translate_src_register( const struct svga_shader_emitter *emit,
const struct tgsi_full_src_register *reg )
default:
src = src_register( translate_file( reg->Register.File ),
reg->Register.Index );
-
break;
}
* Note: if we exceed the temporary register limit we just use
* register SVGA3D_TEMPREG_MAX - 1.
*/
-static INLINE SVGA3dShaderDestToken
+static SVGA3dShaderDestToken
get_temp( struct svga_shader_emitter *emit )
{
int i = emit->nr_hw_temp + emit->internal_temp_count++;
return dst_register( SVGA3DREG_TEMP, i );
}
-/* Release a single temp. Currently only effective if it was the last
+
+/**
+ * Release a single temp. Currently only effective if it was the last
* allocated temp, otherwise release will be delayed until the next
* call to reset_temp_regs().
*/
-static INLINE void
+static void
release_temp( struct svga_shader_emitter *emit,
SVGA3dShaderDestToken temp )
{
emit->internal_temp_count--;
}
-static void reset_temp_regs( struct svga_shader_emitter *emit )
+
+static void
+reset_temp_regs(struct svga_shader_emitter *emit)
{
emit->internal_temp_count = 0;
}
* important given that several opcodes have constraints in the allowed
* swizzles).
*/
-static boolean emit_repl( struct svga_shader_emitter *emit,
- SVGA3dShaderDestToken dst,
- struct src_register *src0)
+static boolean
+emit_repl(struct svga_shader_emitter *emit,
+ SVGA3dShaderDestToken dst,
+ struct src_register *src0)
{
unsigned src0_swizzle;
unsigned chan;
}
-static boolean submit_op0( struct svga_shader_emitter *emit,
- SVGA3dShaderInstToken inst,
- SVGA3dShaderDestToken dest )
+static boolean
+submit_op0(struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest)
{
return (emit_instruction( emit, inst ) &&
emit_dst( emit, dest ));
}
-static boolean submit_op1( struct svga_shader_emitter *emit,
- SVGA3dShaderInstToken inst,
- SVGA3dShaderDestToken dest,
- struct src_register src0 )
+
+static boolean
+submit_op1(struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest,
+ struct src_register src0)
{
return emit_op1( emit, inst, dest, src0 );
}
-/* SVGA shaders may not refer to >1 constant register in a single
+/**
+ * SVGA shaders may not refer to >1 constant register in a single
* instruction. This function checks for that usage and inserts a
* move to temporary if detected.
*
* The same applies to input registers -- at most a single input
* register may be read by any instruction.
*/
-static boolean submit_op2( struct svga_shader_emitter *emit,
- SVGA3dShaderInstToken inst,
- SVGA3dShaderDestToken dest,
- struct src_register src0,
- struct src_register src1 )
+static boolean
+submit_op2(struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest,
+ struct src_register src0,
+ struct src_register src1)
{
SVGA3dShaderDestToken temp;
SVGA3dShaderRegType type0, type1;
}
-/* SVGA shaders may not refer to >1 constant register in a single
+/**
+ * SVGA shaders may not refer to >1 constant register in a single
* instruction. This function checks for that usage and inserts a
* move to temporary if detected.
*/
-static boolean submit_op3( struct svga_shader_emitter *emit,
- SVGA3dShaderInstToken inst,
- SVGA3dShaderDestToken dest,
- struct src_register src0,
- struct src_register src1,
- struct src_register src2 )
+static boolean
+submit_op3(struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest,
+ struct src_register src0,
+ struct src_register src1,
+ struct src_register src2)
{
SVGA3dShaderDestToken temp0;
SVGA3dShaderDestToken temp1;
}
-
-
-/* SVGA shaders may not refer to >1 constant register in a single
+/**
+ * SVGA shaders may not refer to >1 constant register in a single
* instruction. This function checks for that usage and inserts a
* move to temporary if detected.
*/
-static boolean submit_op4( struct svga_shader_emitter *emit,
- SVGA3dShaderInstToken inst,
- SVGA3dShaderDestToken dest,
- struct src_register src0,
- struct src_register src1,
- struct src_register src2,
- struct src_register src3)
+static boolean
+submit_op4(struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest,
+ struct src_register src0,
+ struct src_register src1,
+ struct src_register src2,
+ struct src_register src3)
{
SVGA3dShaderDestToken temp0;
SVGA3dShaderDestToken temp3;
}
-static boolean alias_src_dst( struct src_register src,
- SVGA3dShaderDestToken dst )
+/**
+ * Do the src and dest registers refer to the same register?
+ */
+static boolean
+alias_src_dst(struct src_register src,
+ SVGA3dShaderDestToken dst)
{
if (src.base.num != dst.num)
return FALSE;
}
-static boolean submit_lrp(struct svga_shader_emitter *emit,
- SVGA3dShaderDestToken dst,
- struct src_register src0,
- struct src_register src1,
- struct src_register src2)
+static boolean
+submit_lrp(struct svga_shader_emitter *emit,
+ SVGA3dShaderDestToken dst,
+ struct src_register src0,
+ struct src_register src1,
+ struct src_register src2)
{
SVGA3dShaderDestToken tmp;
boolean need_dst_tmp = FALSE;
}
-static boolean emit_def_const( struct svga_shader_emitter *emit,
- SVGA3dShaderConstType type,
- unsigned idx,
- float a,
- float b,
- float c,
- float d )
+static boolean
+emit_def_const(struct svga_shader_emitter *emit,
+ SVGA3dShaderConstType type,
+ unsigned idx, float a, float b, float c, float d)
{
SVGA3DOpDefArgs def;
SVGA3dShaderInstToken opcode;
return TRUE;
}
-static INLINE boolean
+
+static boolean
create_zero_immediate( struct svga_shader_emitter *emit )
{
unsigned idx = emit->nr_hw_float_const++;
return TRUE;
}
-static INLINE boolean
+
+static boolean
create_loop_const( struct svga_shader_emitter *emit )
{
unsigned idx = emit->nr_hw_int_const++;
return TRUE;
}
-static INLINE boolean
+static boolean
create_arl_consts( struct svga_shader_emitter *emit )
{
int i;
return TRUE;
}
-static INLINE struct src_register
+
+/**
+ * Return the register which holds the pixel shaders front/back-
+ * facing value.
+ */
+static struct src_register
get_vface( struct svga_shader_emitter *emit )
{
assert(emit->emitted_vface);
return src_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE);
}
-/* returns {0, 0, 0, 1} immediate */
-static INLINE struct src_register
+
+/**
+ * returns {0, 0, 0, 1} immediate
+ */
+static struct src_register
get_zero_immediate( struct svga_shader_emitter *emit )
{
assert(emit->created_zero_immediate);
0, 0, 0, 3);
}
-/* returns {1, 1, 1, -1} immediate */
-static INLINE struct src_register
+
+/**
+ * returns {1, 1, 1, -1} immediate
+ */
+static struct src_register
get_pos_neg_one_immediate( struct svga_shader_emitter *emit )
{
assert(emit->created_zero_immediate);
3, 3, 3, 2);
}
-/* returns {0.5, 0.5, 0.5, 0.5} immediate */
-static INLINE struct src_register
+
+/**
+ * returns {0.5, 0.5, 0.5, 0.5} immediate
+ */
+static struct src_register
get_half_immediate( struct svga_shader_emitter *emit )
{
assert(emit->created_zero_immediate);
1, 1, 1, 1);
}
-/* returns the loop const */
-static INLINE struct src_register
+
+/**
+ * returns the loop const
+ */
+static struct src_register
get_loop_const( struct svga_shader_emitter *emit )
{
assert(emit->created_loop_const);
emit->loop_const_idx );
}
-static INLINE struct src_register
+
+static struct src_register
get_fake_arl_const( struct svga_shader_emitter *emit )
{
struct src_register reg;
return scalar(reg, swizzle);
}
-static INLINE struct src_register
+
+/**
+ * Return the register which holds the current dimenions of the
+ * texture bound to the given sampler
+ */
+static struct src_register
get_tex_dimensions( struct svga_shader_emitter *emit, int sampler_num )
{
int idx;
return reg;
}
-static boolean emit_fake_arl(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_fake_arl(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
- const struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
struct src_register src1 = get_fake_arl_const( emit );
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
SVGA3dShaderDestToken tmp = get_temp( emit );
dst, src1 );
}
-static boolean emit_if(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_if(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
- struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0]);
struct src_register zero = get_zero_immediate( emit );
SVGA3dShaderInstToken if_token = inst_token( SVGA3DOP_IFC );
emit_src( emit, zero ) );
}
-static boolean emit_endif(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_endif(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
emit->dynamic_branching_level--;
return emit_instruction(emit, inst_token(SVGA3DOP_ENDIF));
}
-static boolean emit_else(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_else(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
return emit_instruction(emit, inst_token(SVGA3DOP_ELSE));
}
-/* Translate the following TGSI FLR instruction.
+
+/**
+ * Translate the following TGSI FLR instruction.
* FLR DST, SRC
* To the following SVGA3D instruction sequence.
* FRC TMP, SRC
* SUB DST, SRC, TMP
*/
-static boolean emit_floor(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_floor(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- const struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
SVGA3dShaderDestToken temp = get_temp( emit );
/* FRC TMP, SRC */
}
-/* Translate the following TGSI CEIL instruction.
+/**
+ * Translate the following TGSI CEIL instruction.
* CEIL DST, SRC
* To the following SVGA3D instruction sequence.
* FRC TMP, -SRC
* ADD DST, SRC, TMP
*/
-static boolean emit_ceil(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_ceil(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
- const struct src_register src0 = translate_src_register(emit, &insn->Src[0]);
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0]);
SVGA3dShaderDestToken temp = get_temp(emit);
/* FRC TMP, -SRC */
}
-/* Translate the following TGSI DIV instruction.
+/**
+ * Translate the following TGSI DIV instruction.
* DIV DST.xy, SRC0, SRC1
* To the following SVGA3D instruction sequence.
* RCP TMP.x, SRC1.xxxx
* RCP TMP.y, SRC1.yyyy
* MUL DST.xy, SRC0, TMP
*/
-static boolean emit_div(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_div(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- const struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
- const struct src_register src1 = translate_src_register(
- emit, &insn->Src[1] );
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
+ const struct src_register src1 =
+ translate_src_register(emit, &insn->Src[1] );
SVGA3dShaderDestToken temp = get_temp( emit );
int i;
return TRUE;
}
-/* Translate the following TGSI DP2 instruction.
+
+/**
+ * Translate the following TGSI DP2 instruction.
* DP2 DST, SRC1, SRC2
* To the following SVGA3D instruction sequence.
* MUL TMP, SRC1, SRC2
* ADD DST, TMP.xxxx, TMP.yyyy
*/
-static boolean emit_dp2(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_dp2(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- const struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
- const struct src_register src1 = translate_src_register(
- emit, &insn->Src[1] );
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0]);
+ const struct src_register src1 =
+ translate_src_register(emit, &insn->Src[1]);
SVGA3dShaderDestToken temp = get_temp( emit );
struct src_register temp_src0, temp_src1;
}
-/* Translate the following TGSI DPH instruction.
+/**
+ * Translate the following TGSI DPH instruction.
* DPH DST, SRC1, SRC2
* To the following SVGA3D instruction sequence.
* DP3 TMP, SRC1, SRC2
* ADD DST, TMP, SRC2.wwww
*/
-static boolean emit_dph(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_dph(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
const struct src_register src0 = translate_src_register(
emit, &insn->Src[0] );
- struct src_register src1 = translate_src_register(
- emit, &insn->Src[1] );
+ struct src_register src1 =
+ translate_src_register(emit, &insn->Src[1]);
SVGA3dShaderDestToken temp = get_temp( emit );
/* DP3 TMP, SRC1, SRC2 */
return TRUE;
}
-/* Translate the following TGSI DST instruction.
+
+/**
+ * Translate the following TGSI DST instruction.
* NRM DST, SRC
* To the following SVGA3D instruction sequence.
* DP3 TMP, SRC, SRC
* RSQ TMP, TMP
* MUL DST, SRC, TMP
*/
-static boolean emit_nrm(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_nrm(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- const struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ const struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0]);
SVGA3dShaderDestToken temp = get_temp( emit );
/* DP3 TMP, SRC, SRC */
return FALSE;
return TRUE;
-
}
-static boolean do_emit_sincos(struct svga_shader_emitter *emit,
- SVGA3dShaderDestToken dst,
- struct src_register src0)
+
+static boolean
+do_emit_sincos(struct svga_shader_emitter *emit,
+ SVGA3dShaderDestToken dst,
+ struct src_register src0)
{
src0 = scalar(src0, TGSI_SWIZZLE_X);
return submit_op1(emit, inst_token(SVGA3DOP_SINCOS), dst, src0);
}
-static boolean emit_sincos(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_sincos(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ struct src_register src0 = translate_src_register(emit, &insn->Src[0]);
SVGA3dShaderDestToken temp = get_temp( emit );
/* SCS TMP SRC */
return TRUE;
}
-/*
+
+/**
* SCS TMP SRC
* MOV DST TMP.yyyy
*/
-static boolean emit_sin(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_sin(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
SVGA3dShaderDestToken temp = get_temp( emit );
/* SCS TMP SRC */
* SCS TMP SRC
* MOV DST TMP.xxxx
*/
-static boolean emit_cos(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_cos(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
SVGA3dShaderDestToken temp = get_temp( emit );
/* SCS TMP SRC */
return TRUE;
}
-static boolean emit_ssg(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_ssg(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
- struct src_register src0 = translate_src_register(
- emit, &insn->Src[0] );
+ struct src_register src0 =
+ translate_src_register(emit, &insn->Src[0] );
SVGA3dShaderDestToken temp0 = get_temp( emit );
SVGA3dShaderDestToken temp1 = get_temp( emit );
struct src_register zero, one;
src( temp1 ) );
}
-/*
+
+/**
* ADD DST SRC0, negate(SRC0)
*/
-static boolean emit_sub(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_sub(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
struct src_register src0 = translate_src_register(
}
-static boolean emit_kil(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_kil(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
const struct tgsi_full_src_register *reg = &insn->Src[0];
struct src_register src0, srcIn;
}
-/* mesa state tracker always emits kilp as an unconditional
- * kil */
-static boolean emit_kilp(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+/**
+ * mesa state tracker always emits kilp as an unconditional kil
+ */
+static boolean
+emit_kilp(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
- SVGA3dShaderInstToken inst;
SVGA3dShaderDestToken temp;
struct src_register one = scalar( get_zero_immediate( emit ),
TGSI_SWIZZLE_W );
-
- inst = inst_token( SVGA3DOP_TEXKILL );
+ SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_TEXKILL );
/* texkill doesn't allow negation on the operand so lets move
* negation of {1} to a temp register */
}
}
-
/* Otherwise, need to use the setp approach:
*/
{
}
-static boolean emit_select_op(struct svga_shader_emitter *emit,
- unsigned compare,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_select_op(struct svga_shader_emitter *emit,
+ unsigned compare,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
struct src_register src0 = translate_src_register(
}
-/* Translate texture instructions to SVGA3D representation.
+/**
+ * Translate texture instructions to SVGA3D representation.
*/
-static boolean emit_tex2(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn,
- SVGA3dShaderDestToken dst )
+static boolean
+emit_tex2(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn,
+ SVGA3dShaderDestToken dst)
{
SVGA3dShaderInstToken inst;
struct src_register texcoord;
}
-
-
-/* Translate texture instructions to SVGA3D representation.
+/**
+ * Translate texture instructions to SVGA3D representation.
*/
-static boolean emit_tex4(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn,
- SVGA3dShaderDestToken dst )
+static boolean
+emit_tex4(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn,
+ SVGA3dShaderDestToken dst )
{
SVGA3dShaderInstToken inst;
struct src_register texcoord;
/**
* Emit texture swizzle code.
*/
-static boolean emit_tex_swizzle( struct svga_shader_emitter *emit,
- SVGA3dShaderDestToken dst,
- struct src_register src,
- unsigned swizzle_x,
- unsigned swizzle_y,
- unsigned swizzle_z,
- unsigned swizzle_w)
+static boolean
+emit_tex_swizzle(struct svga_shader_emitter *emit,
+ SVGA3dShaderDestToken dst,
+ struct src_register src,
+ unsigned swizzle_x,
+ unsigned swizzle_y,
+ unsigned swizzle_z,
+ unsigned swizzle_w)
{
const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
unsigned srcSwizzle[4];
}
-static boolean emit_tex(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_tex(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst =
translate_dst_register( emit, insn, 0 );
return TRUE;
}
-static boolean emit_bgnloop2( struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_bgnloop2(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_LOOP );
struct src_register loop_reg = src_register( SVGA3DREG_LOOP, 0 );
emit_src( emit, const_int ) );
}
-static boolean emit_endloop2( struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_endloop2(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_ENDLOOP );
return emit_instruction( emit, inst );
}
-static boolean emit_brk( struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_brk(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_BREAK );
return emit_instruction( emit, inst );
}
-static boolean emit_scalar_op1( struct svga_shader_emitter *emit,
- unsigned opcode,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_scalar_op1(struct svga_shader_emitter *emit,
+ unsigned opcode,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderInstToken inst;
SVGA3dShaderDestToken dst;
}
-static boolean emit_simple_instruction(struct svga_shader_emitter *emit,
- unsigned opcode,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_simple_instruction(struct svga_shader_emitter *emit,
+ unsigned opcode,
+ const struct tgsi_full_instruction *insn)
{
const struct tgsi_full_src_register *src = insn->Src;
SVGA3dShaderInstToken inst;
}
-static boolean emit_deriv(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_deriv(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn )
{
if (emit->dynamic_branching_level > 0 &&
insn->Src[0].Register.File == TGSI_FILE_TEMPORARY)
}
}
-static boolean emit_arl(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_arl(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
++emit->current_arl;
if (emit->unit == PIPE_SHADER_FRAGMENT) {
}
}
-static boolean emit_pow(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_pow(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
struct src_register src0 = translate_src_register(
src1 = scalar( src1, TGSI_SWIZZLE_X );
if (need_tmp) {
- SVGA3dShaderDestToken tmp = writemask(get_temp( emit ), TGSI_WRITEMASK_X );
+ SVGA3dShaderDestToken tmp =
+ writemask(get_temp( emit ), TGSI_WRITEMASK_X );
if (!submit_op2(emit, inst_token( SVGA3DOP_POW ), tmp, src0, src1))
return FALSE;
- return submit_op1(emit, inst_token( SVGA3DOP_MOV ), dst, scalar(src(tmp), 0) );
+ return submit_op1(emit, inst_token( SVGA3DOP_MOV ),
+ dst, scalar(src(tmp), 0) );
}
else {
return submit_op2(emit, inst_token( SVGA3DOP_POW ), dst, src0, src1);
}
}
-static boolean emit_xpd(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+
+static boolean
+emit_xpd(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
const struct src_register src0 = translate_src_register(
}
-static boolean emit_lrp(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_lrp(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
const struct src_register src0 = translate_src_register(
}
-static boolean emit_dst_insn(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_dst_insn(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
if (emit->unit == PIPE_SHADER_VERTEX) {
/* SVGA/DX9 has a DST instruction, but only for vertex shaders:
return emit_simple_instruction(emit, SVGA3DOP_DST, insn);
}
else {
-
/* result[0] = 1 * 1;
* result[1] = a[1] * b[1];
* result[2] = a[2] * 1;
* result[3] = 1 * b[3];
*/
-
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
SVGA3dShaderDestToken tmp;
const struct src_register src0 = translate_src_register(
}
-static boolean emit_exp(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_exp(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
struct src_register src0 =
return TRUE;
}
-static boolean emit_lit(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_lit(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
if (emit->unit == PIPE_SHADER_VERTEX) {
/* SVGA/DX9 has a LIT instruction, but only for vertex shaders:
}
-static boolean emit_ex2( struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_ex2(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderInstToken inst;
SVGA3dShaderDestToken dst;
}
-static boolean emit_log(struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn)
+static boolean
+emit_log(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
struct src_register src0 =
}
-static boolean emit_bgnsub( struct svga_shader_emitter *emit,
- unsigned position,
- const struct tgsi_full_instruction *insn )
+static boolean
+emit_bgnsub(struct svga_shader_emitter *emit,
+ unsigned position,
+ const struct tgsi_full_instruction *insn)
{
unsigned i;
return TRUE;
}
-static boolean emit_call( struct svga_shader_emitter *emit,
- const struct tgsi_full_instruction *insn )
+
+static boolean
+emit_call(struct svga_shader_emitter *emit,
+ const struct tgsi_full_instruction *insn)
{
unsigned position = insn->Label.Label;
unsigned i;
}
-static boolean emit_end( struct svga_shader_emitter *emit )
+/**
+ * Called at the end of the shader. Actually, emit special "fix-up"
+ * code for the vertex/fragment shader.
+ */
+static boolean
+emit_end(struct svga_shader_emitter *emit)
{
if (emit->unit == PIPE_SHADER_VERTEX) {
return emit_vs_postamble( emit );
-static boolean svga_emit_instruction( struct svga_shader_emitter *emit,
- unsigned position,
- const struct tgsi_full_instruction *insn )
+static boolean
+svga_emit_instruction(struct svga_shader_emitter *emit,
+ unsigned position,
+ const struct tgsi_full_instruction *insn)
{
switch (insn->Instruction.Opcode) {
case TGSI_OPCODE_SSG:
return emit_ssg( emit, insn );
- default: {
- unsigned opcode = translate_opcode(insn->Instruction.Opcode);
+ default:
+ {
+ unsigned opcode = translate_opcode(insn->Instruction.Opcode);
- if (opcode == SVGA3DOP_LAST_INST)
- return FALSE;
+ if (opcode == SVGA3DOP_LAST_INST)
+ return FALSE;
- if (!emit_simple_instruction( emit, opcode, insn ))
- return FALSE;
- }
+ if (!emit_simple_instruction( emit, opcode, insn ))
+ return FALSE;
+ }
}
return TRUE;
}
-static boolean svga_emit_immediate( struct svga_shader_emitter *emit,
- struct tgsi_full_immediate *imm)
+static boolean
+svga_emit_immediate(struct svga_shader_emitter *emit,
+ struct tgsi_full_immediate *imm)
{
static const float id[4] = {0,0,0,1};
float value[4];
value[0], value[1], value[2], value[3]);
}
-static boolean make_immediate( struct svga_shader_emitter *emit,
- float a,
- float b,
- float c,
- float d,
- struct src_register *out )
+
+static boolean
+make_immediate(struct svga_shader_emitter *emit,
+ float a, float b, float c, float d,
+ struct src_register *out )
{
unsigned idx = emit->nr_hw_float_const++;
return TRUE;
}
-static boolean emit_vs_preamble( struct svga_shader_emitter *emit )
+
+static boolean
+emit_vs_preamble(struct svga_shader_emitter *emit)
{
if (!emit->key.vkey.need_prescale) {
if (!make_immediate( emit, 0, 0, .5, .5,
return TRUE;
}
-static boolean emit_ps_preamble( struct svga_shader_emitter *emit )
+
+static boolean
+emit_ps_preamble(struct svga_shader_emitter *emit)
{
if (emit->ps_reads_pos && emit->info.reads_z) {
/*
return TRUE;
}
-static boolean emit_ps_postamble( struct svga_shader_emitter *emit )
+
+static boolean
+emit_ps_postamble(struct svga_shader_emitter *emit)
{
unsigned i;
* oDepth with a hand-crafted MOV below.
*/
if (SVGA3dShaderGetRegType(emit->true_pos.value) != 0) {
-
if (!submit_op1( emit,
inst_token(SVGA3DOP_MOV),
emit->true_pos,
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (SVGA3dShaderGetRegType(emit->true_col[i].value) != 0) {
-
/* Potentially override output colors with white for XOR
* logicop workaround.
*/
if (emit->unit == PIPE_SHADER_FRAGMENT &&
emit->key.fkey.white_fragments) {
-
struct src_register one = scalar( get_zero_immediate( emit ),
TGSI_SWIZZLE_W );
return TRUE;
}
-static boolean emit_vs_postamble( struct svga_shader_emitter *emit )
+
+static boolean
+emit_vs_postamble(struct svga_shader_emitter *emit)
{
/* PSIZ output is incredibly fragile and it's very hard to catch
* the types of usage that break it during shader emit. Easier
return TRUE;
}
-/*
- 0: IF VFACE :4
- 1: COLOR = FrontColor;
- 2: ELSE
- 3: COLOR = BackColor;
- 4: ENDIF
+
+/**
+ * For the pixel shader: emit the code which chooses the front
+ * or back face color depending on triangle orientation.
+ *
+ * 0: IF VFACE :4
+ * 1: COLOR = FrontColor;
+ * 2: ELSE
+ * 3: COLOR = BackColor;
+ * 4: ENDIF
*/
-static boolean emit_light_twoside( struct svga_shader_emitter *emit )
+static boolean
+emit_light_twoside(struct svga_shader_emitter *emit)
{
struct src_register vface, zero;
struct src_register front[2];
struct src_register back[2];
SVGA3dShaderDestToken color[2];
- int count = emit->internal_color_count;
+ int count = emit->internal_color_count;
int i;
SVGA3dShaderInstToken if_token;
return TRUE;
}
-/*
- 0: SETP_GT TEMP, VFACE, 0
- where TEMP is a fake frontface register
+
+/**
+ * 0: SETP_GT TEMP, VFACE, 0
+ * where TEMP is a fake frontface register
*/
-static boolean emit_frontface( struct svga_shader_emitter *emit )
+static boolean
+emit_frontface(struct svga_shader_emitter *emit)
{
struct src_register vface, zero;
SVGA3dShaderDestToken temp;
* This is used for drawing point sprites when
* pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
*/
-static boolean emit_inverted_texcoords( struct svga_shader_emitter *emit )
+static boolean
+emit_inverted_texcoords(struct svga_shader_emitter *emit)
{
struct src_register zero = get_zero_immediate(emit);
struct src_register pos_neg_one = get_pos_neg_one_immediate( emit );
}
-static INLINE boolean
+static boolean
needs_to_create_zero( struct svga_shader_emitter *emit )
{
unsigned i;
}
for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ if (emit->key.fkey.tex[i].compare_mode
+ == PIPE_TEX_COMPARE_R_TO_TEXTURE)
return TRUE;
}
}
return FALSE;
}
-static INLINE boolean
+
+static boolean
needs_to_create_loop_const( struct svga_shader_emitter *emit )
{
return (emit->info.opcode_count[TGSI_OPCODE_BGNLOOP] >= 1);
}
-static INLINE boolean
+
+static boolean
needs_to_create_arl_consts( struct svga_shader_emitter *emit )
{
return (emit->num_arl_consts > 0);
}
-static INLINE boolean
+
+static boolean
pre_parse_add_indirect( struct svga_shader_emitter *emit,
int num, int current_arl)
{
return TRUE;
}
+
static boolean
pre_parse_instruction( struct svga_shader_emitter *emit,
const struct tgsi_full_instruction *insn,
return TRUE;
}
+
static boolean
pre_parse_tokens( struct svga_shader_emitter *emit,
const struct tgsi_token *tokens )
return TRUE;
}
-static boolean svga_shader_emit_helpers( struct svga_shader_emitter *emit )
+static boolean
+svga_shader_emit_helpers(struct svga_shader_emitter *emit)
{
if (needs_to_create_zero( emit )) {
create_zero_immediate( emit );
return TRUE;
}
-boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit,
- const struct tgsi_token *tokens )
+
+boolean
+svga_shader_emit_instructions(struct svga_shader_emitter *emit,
+ const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
boolean ret = TRUE;