This looks like leftover cruft from an earlier attempt at writing
point size hacks. Each vertex has its own copy of gl_PointSize,
so accessing any vertex other than 0 would cause this to fail.
The tests seem to work fine without it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/* This input was pushed into registers. */
if (is_point_size) {
/* gl_PointSize comes in .w */
- assert(imm_offset == 0);
bld.MOV(dst, fs_reg(ATTR, imm_offset + 3, dst.type));
} else {
for (unsigned i = 0; i < num_components; i++) {