EAPI void evas_object_image_alpha_mask_set (Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1);
EAPI Eina_Bool evas_object_image_source_set (Evas_Object *obj, Evas_Object *src) EINA_ARG_NONNULL(1);
- EAPI Evas_Object *evas_object_image_source_get (Evas_Object *obj EINA_ARG_NONNULL(1);
+ EAPI Evas_Object *evas_object_image_source_get (Evas_Object *obj) EINA_ARG_NONNULL(1);
EAPI Eina_Bool evas_object_image_source_unset (Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
EAPI Eina_List *evas_object_table_children_get (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
EAPI Evas_Object *evas_object_table_child_get (const Evas_Object *o, unsigned short col, unsigned short row) EINA_ARG_NONNULL(1);
- EAPI Eina_Bool evas_object_image_source_set (Evas_Object *o, Evas_Object *source);
- EAPI Evas_Object *evas_object_image_source_get (Evas_Object *o);
- EAPI Eina_Bool evas_object_image_source_unset (Evas_Object *o);
-
-
-/**
- * @defgroup Evas_Proxy Evas Proxy Objects
- *
- * @brief Provides a way of applying effects to complete objects.
- *
- * A proxy object is a visible copy of another object. Generally a map or
- * similar effect will be applied to the proxy to apply some sort of rendering
- * effect to.
- *
- * Proxies are generally used for special effects.
- */
- EAPI Evas_Object *evas_object_proxy_add (Evas *e) EINA_MALLOC;
- EAPI Eina_Bool evas_object_proxy_source_set (Evas_Object *o, Evas_Object *source);
- EAPI Evas_Object *evas_object_proxy_source_get (Evas_Object *o);
- EAPI Eina_Bool evas_object_proxy_source_unset (Evas_Object *o);
/**
* @defgroup Evas_Cserve Shared Image Cache Server