<option name="ignore_map_unsynchronized" value="true" />
</application>
+ <application name="Teardown" executable="teardown.exe">
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
+ <option name="force_integer_tex_nearest" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
<!-- The GL thread allowlist is below, workarounds are above.
Keep it that way. -->
<application name="Wasteland 2" executable="WL2">
<option name="radeonsi_clamp_div_by_zero" value="true" />
</application>
+ <application name="Teardown" executable="teardown.exe">
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
+ <option name="radeonsi_clamp_div_by_zero" value="true" />
+ </application>
</device>
<device driver="i965">
<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">