<field name="Depth width" start="170:0" size="15" type="uint" default="1" modifier="minus(1)"/>
<field name="Depth height" start="170:15" size="15" type="uint" default="1" modifier="minus(1)"/>
<field name="Depth buffer 1" start="172:7" size="33" type="address" modifier="shr(7)"/>
+ <!-- Normally 0, 0x38001 with layered -->
+ <field name="Depth unknown 1" start="176:0" size="32" type="hex"/>
<field name="Depth acceleration buffer 1" start="178:7" size="33" type="address" modifier="shr(7)"/>
<field name="Depth buffer 2" start="182:7" size="33" type="address" modifier="shr(7)"/>
<field name="Depth acceleration buffer 2" start="188:7" size="33" type="address" modifier="shr(7)"/>
+ <!-- Normally 0, 0x38001 with layered -->
+ <field name="Depth unknown 2" start="186:0" size="32" type="hex"/>
<field name="Stencil buffer 1" start="192:7" size="33" type="address" modifier="shr(7)"/>
+ <!-- Normally 0, 0x10001 with layered -->
+ <field name="Stencil unknown 1" start="196:0" size="32" type="hex"/>
<field name="Stencil acceleration buffer 1" start="198:7" size="33" type="address" modifier="shr(7)"/>
<field name="Stencil buffer 2" start="202:7" size="33" type="address" modifier="shr(7)"/>
+ <!-- Normally 0, 0x10001 with layered -->
+ <field name="Stencil unknown 2" start="206:0" size="32" type="hex"/>
<field name="Stencil acceleration buffer 2" start="208:7" size="33" type="address" modifier="shr(7)"/>
<!-- Proportional to tile width * tile height * sample count -->
<field name="Unk 212" start="212:0" size="32" default="0x4" type="hex"/>