break;
// case GL_HISTOGRAM:
// case GL_INDEX_LOGIC_OP:
+#if 0
+ /* light is broken, the hardware seem to only allow to use light
+ * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid
+ * In this case the blob remap GL_LIGHT2 to hw light 1
+ */
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT7:
{
uint32_t mask=1<<(2*(cap-GL_LIGHT0));
- nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
+ if (state)
+ nmesa->enabled_lights |= mask;
+ else
+ nmesa->enabled_lights &= ~mask;
+
if (nmesa->lighting_enabled)
{
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
else
OUT_RING_CACHE(0x0);
break;
+#endif
case GL_LINE_SMOOTH:
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING_CACHE(state);