'<(skia_src_path)/core/SkReadBuffer.h',
'<(skia_src_path)/core/SkReadBuffer.cpp',
'<(skia_src_path)/core/SkReader32.h',
- '<(skia_src_path)/core/SkRecordAnalysis.cpp',
- '<(skia_src_path)/core/SkRecordAnalysis.h',
'<(skia_src_path)/core/SkRecordDraw.cpp',
'<(skia_src_path)/core/SkRecordOpts.cpp',
'<(skia_src_path)/core/SkRecorder.cpp',
SkAutoTDelete<SkRecord> fRecord;
SkAutoTUnref<SkBBoxHierarchy> fBBH;
- bool fRecordWillPlayBackBitmaps; // TODO: const
+
+ struct Analysis {
+ // To get setup to work cleanly, we cast away constness and call init()
+ // instead of trying to set everything during construction.
+ void init(const SkRecord&);
+
+ bool suitableForGpuRasterization(const char** reason, int sampleCount) const;
+
+ bool fWillPlaybackBitmaps;
+ int fNumPaintWithPathEffectUses;
+ int fNumFastPathDashEffects;
+ int fNumAAConcavePaths;
+ int fNumAAHairlineConcavePaths;
+ } const fAnalysis;
};
#endif
#include "SkChunkAlloc.h"
#include "SkDrawPictureCallback.h"
#include "SkPaintPriv.h"
+#include "SkPathEffect.h"
#include "SkPicture.h"
-#include "SkRecordAnalysis.h"
#include "SkRegion.h"
+#include "SkShader.h"
#include "SkStream.h"
#include "SkTDArray.h"
+#include "SkTLogic.h"
#include "SkTSearch.h"
#include "SkTime.h"
///////////////////////////////////////////////////////////////////////////////
+namespace {
+
+// Some commands have a paint, some have an optional paint. Either way, get back a pointer.
+static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
+static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
+
+/** SkRecords visitor to determine whether an instance may require an
+ "external" bitmap to rasterize. May return false positives.
+ Does not return true for bitmap text.
+
+ Expected use is to determine whether images need to be decoded before
+ rasterizing a particular SkRecord.
+ */
+struct BitmapTester {
+ // Helpers. These create HasMember_bitmap and HasMember_paint.
+ SK_CREATE_MEMBER_DETECTOR(bitmap);
+ SK_CREATE_MEMBER_DETECTOR(paint);
+
+
+ // Main entry for visitor:
+ // If the command has a bitmap directly, return true.
+ // If the command has a paint and the paint has a bitmap, return true.
+ // Otherwise, return false.
+ template <typename T>
+ bool operator()(const T& r) { return CheckBitmap(r); }
+
+
+ // If the command has a bitmap, of course we're going to play back bitmaps.
+ template <typename T>
+ static SK_WHEN(HasMember_bitmap<T>, bool) CheckBitmap(const T&) { return true; }
+
+ // If not, look for one in its paint (if it has a paint).
+ template <typename T>
+ static SK_WHEN(!HasMember_bitmap<T>, bool) CheckBitmap(const T& r) { return CheckPaint(r); }
+
+ // If we have a paint, dig down into the effects looking for a bitmap.
+ template <typename T>
+ static SK_WHEN(HasMember_paint<T>, bool) CheckPaint(const T& r) {
+ const SkPaint* paint = AsPtr(r.paint);
+ if (paint) {
+ const SkShader* shader = paint->getShader();
+ if (shader &&
+ shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // If we don't have a paint, that non-paint has no bitmap.
+ template <typename T>
+ static SK_WHEN(!HasMember_paint<T>, bool) CheckPaint(const T&) { return false; }
+};
+
+bool WillPlaybackBitmaps(const SkRecord& record) {
+ BitmapTester tester;
+ for (unsigned i = 0; i < record.count(); i++) {
+ if (record.visit<bool>(i, tester)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/** SkRecords visitor to determine heuristically whether or not a SkPicture
+ will be performant when rasterized on the GPU.
+ */
+struct PathCounter {
+ SK_CREATE_MEMBER_DETECTOR(paint);
+
+ PathCounter()
+ : numPaintWithPathEffectUses (0)
+ , numFastPathDashEffects (0)
+ , numAAConcavePaths (0)
+ , numAAHairlineConcavePaths (0) {
+ }
+
+ void checkPaint(const SkPaint* paint) {
+ if (paint && paint->getPathEffect()) {
+ numPaintWithPathEffectUses++;
+ }
+ }
+
+ void operator()(const SkRecords::DrawPoints& op) {
+ this->checkPaint(&op.paint);
+ const SkPathEffect* effect = op.paint.getPathEffect();
+ if (effect) {
+ SkPathEffect::DashInfo info;
+ SkPathEffect::DashType dashType = effect->asADash(&info);
+ if (2 == op.count && SkPaint::kRound_Cap != op.paint.getStrokeCap() &&
+ SkPathEffect::kDash_DashType == dashType && 2 == info.fCount) {
+ numFastPathDashEffects++;
+ }
+ }
+ }
+
+ void operator()(const SkRecords::DrawPath& op) {
+ this->checkPaint(&op.paint);
+ if (op.paint.isAntiAlias() && !op.path.isConvex()) {
+ numAAConcavePaths++;
+
+ if (SkPaint::kStroke_Style == op.paint.getStyle() &&
+ 0 == op.paint.getStrokeWidth()) {
+ numAAHairlineConcavePaths++;
+ }
+ }
+ }
+
+ template <typename T>
+ SK_WHEN(HasMember_paint<T>, void) operator()(const T& op) {
+ this->checkPaint(AsPtr(op.paint));
+ }
+
+ template <typename T>
+ SK_WHEN(!HasMember_paint<T>, void) operator()(const T& op) { /* do nothing */ }
+
+
+ int numPaintWithPathEffectUses;
+ int numFastPathDashEffects;
+ int numAAConcavePaths;
+ int numAAHairlineConcavePaths;
+};
+
+} // namespace
+
+void SkPicture::Analysis::init(const SkRecord& record) {
+
+ fWillPlaybackBitmaps = WillPlaybackBitmaps(record);
+
+ PathCounter counter;
+ for (unsigned i = 0; i < record.count(); i++) {
+ record.visit<void>(i, counter);
+ }
+ fNumPaintWithPathEffectUses = counter.numPaintWithPathEffectUses;
+ fNumFastPathDashEffects = counter.numFastPathDashEffects;
+ fNumAAConcavePaths = counter.numAAConcavePaths;
+ fNumAAHairlineConcavePaths = counter.numAAHairlineConcavePaths;
+}
+
+bool SkPicture::Analysis::suitableForGpuRasterization(const char** reason,
+ int sampleCount) const {
+ // TODO: the heuristic used here needs to be refined
+ static const int kNumPaintWithPathEffectsUsesTol = 1;
+ static const int kNumAAConcavePathsTol = 5;
+
+ int numNonDashedPathEffects = fNumPaintWithPathEffectUses -
+ fNumFastPathDashEffects;
+ bool suitableForDash = (0 == fNumPaintWithPathEffectUses) ||
+ (numNonDashedPathEffects < kNumPaintWithPathEffectsUsesTol
+ && 0 == sampleCount);
+
+ bool ret = suitableForDash &&
+ (fNumAAConcavePaths - fNumAAHairlineConcavePaths)
+ < kNumAAConcavePathsTol;
+
+ if (!ret && NULL != reason) {
+ if (!suitableForDash) {
+ if (0 != sampleCount) {
+ *reason = "Can't use multisample on dash effect.";
+ } else {
+ *reason = "Too many non dashed path effects.";
+ }
+ } else if ((fNumAAConcavePaths - fNumAAHairlineConcavePaths)
+ >= kNumAAConcavePathsTol)
+ *reason = "Too many anti-aliased concave paths.";
+ else
+ *reason = "Unknown reason for GPU unsuitability.";
+ }
+ return ret;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
#ifdef SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR
// fRecord OK
SkPicture::SkPicture()
: fWidth(0)
- , fHeight(0)
- , fRecordWillPlayBackBitmaps(false) {
+ , fHeight(0) {
this->needsNewGenID();
}
#endif
bool deepCopyOps)
: fWidth(width)
, fHeight(height)
- , fRecordWillPlayBackBitmaps(false) {
+ , fAnalysis() {
this->needsNewGenID();
SkPictInfo info;
}
SkPicture* clone = SkNEW_ARGS(SkPicture, (newData.detach(), fWidth, fHeight));
- clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
return clone;
: fData(data)
, fWidth(width)
, fHeight(height)
- , fRecordWillPlayBackBitmaps(false) {
+ , fAnalysis() {
this->needsNewGenID();
}
}
#if SK_SUPPORT_GPU
-// fRecord TODO
+// fRecord OK
bool SkPicture::suitableForGpuRasterization(GrContext* context, const char **reason) const {
+ if (fRecord.get()) {
+ return fAnalysis.suitableForGpuRasterization(reason, 0);
+ }
if (NULL == fData.get()) {
if (NULL != reason) {
*reason = "Missing internal data.";
// fRecord OK
bool SkPicture::willPlayBackBitmaps() const {
if (fRecord.get()) {
- return fRecordWillPlayBackBitmaps;
+ return fAnalysis.fWillPlaybackBitmaps;
}
if (!fData.get()) {
return false;
, fHeight(height)
, fRecord(record)
, fBBH(SkSafeRef(bbh))
- , fRecordWillPlayBackBitmaps(SkRecordWillPlaybackBitmaps(*record)) {
+ , fAnalysis() {
// TODO: delay as much of this work until just before first playback?
+
+ const_cast<Analysis*>(&fAnalysis)->init(*record);
if (fBBH.get()) {
SkRecordFillBounds(*record, fBBH.get());
}
+++ /dev/null
-#include "SkRecordAnalysis.h"
-
-#include "SkShader.h"
-#include "SkTLogic.h"
-
-/** SkRecords visitor to determine whether an instance may require an
- "external" bitmap to rasterize. May return false positives.
- Does not return true for bitmap text.
-
- Expected use is to determine whether images need to be decoded before
- rasterizing a particular SkRecord.
- */
-struct BitmapTester {
- // Helpers. These create HasMember_bitmap and HasMember_paint.
- SK_CREATE_MEMBER_DETECTOR(bitmap);
- SK_CREATE_MEMBER_DETECTOR(paint);
-
- // Some commands have a paint, some have an optional paint. Either way, get back a pointer.
- static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
- static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
-
-
- // Main entry for visitor:
- // If the command has a bitmap directly, return true.
- // If the command has a paint and the paint has a bitmap, return true.
- // Otherwise, return false.
- template <typename T>
- bool operator()(const T& r) { return CheckBitmap(r); }
-
-
- // If the command has a bitmap, of course we're going to play back bitmaps.
- template <typename T>
- static SK_WHEN(HasMember_bitmap<T>, bool) CheckBitmap(const T&) { return true; }
-
- // If not, look for one in its paint (if it has a paint).
- template <typename T>
- static SK_WHEN(!HasMember_bitmap<T>, bool) CheckBitmap(const T& r) { return CheckPaint(r); }
-
- // If we have a paint, dig down into the effects looking for a bitmap.
- template <typename T>
- static SK_WHEN(HasMember_paint<T>, bool) CheckPaint(const T& r) {
- const SkPaint* paint = AsPtr(r.paint);
- if (paint) {
- const SkShader* shader = paint->getShader();
- if (shader &&
- shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
- return true;
- }
- }
- return false;
- }
-
- // If we don't have a paint, that non-paint has no bitmap.
- template <typename T>
- static SK_WHEN(!HasMember_paint<T>, bool) CheckPaint(const T&) { return false; }
-};
-
-bool SkRecordWillPlaybackBitmaps(const SkRecord& record) {
- BitmapTester tester;
- for (unsigned i = 0; i < record.count(); i++) {
- if (record.visit<bool>(i, tester)) {
- return true;
- }
- }
- return false;
-}
+++ /dev/null
-#ifndef SkRecordAnalysis_DEFINED
-#define SkRecordAnalysis_DEFINED
-
-#include "SkRecord.h"
-
-bool SkRecordWillPlaybackBitmaps(const SkRecord& record);
-
-#endif // SkRecordAnalysis_DEFINED
}
}
+#define GENERATE_CANVAS(recorder, x) \
+ (x) ? recorder.EXPERIMENTAL_beginRecording(100, 100) \
+ : recorder.beginRecording(100,100);
+
+/* Hit a few SkPicture::Analysis cases not handled elsewhere. */
+static void test_analysis(skiatest::Reporter* reporter, bool useNewPath) {
+ SkPictureRecorder recorder;
+
+ SkCanvas* canvas = GENERATE_CANVAS(recorder, useNewPath);
+ {
+ canvas->drawRect(SkRect::MakeWH(10, 10), SkPaint ());
+ }
+ SkAutoTUnref<SkPicture> picture(recorder.endRecording());
+ REPORTER_ASSERT(reporter, !picture->willPlayBackBitmaps());
+
+ canvas = GENERATE_CANVAS(recorder, useNewPath);
+ {
+ SkPaint paint;
+ // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader
+ // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here.
+ SkBitmap bitmap;
+ bitmap.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
+ bitmap.eraseColor(SK_ColorBLUE);
+ *(bitmap.getAddr32(0, 0)) = SK_ColorGREEN;
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+ paint.setShader(shader)->unref();
+ REPORTER_ASSERT(reporter,
+ shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType);
+
+ canvas->drawRect(SkRect::MakeWH(10, 10), paint);
+ }
+ picture.reset(recorder.endRecording());
+ REPORTER_ASSERT(reporter, picture->willPlayBackBitmaps());
+}
+
+
static void test_gatherpixelrefsandrects(skiatest::Reporter* reporter) {
const int IW = 32;
const int IH = IW;
}
#if SK_SUPPORT_GPU
-static void test_gpu_veto(skiatest::Reporter* reporter) {
+
+static void test_gpu_veto(skiatest::Reporter* reporter,
+ bool useNewPath) {
SkPictureRecorder recorder;
- SkCanvas* canvas = recorder.beginRecording(100, 100);
+ SkCanvas* canvas = GENERATE_CANVAS(recorder, useNewPath);
{
SkPath path;
path.moveTo(0, 0);
REPORTER_ASSERT(reporter, !picture->suitableForGpuRasterization(NULL, &reason));
REPORTER_ASSERT(reporter, NULL != reason);
- canvas = recorder.beginRecording(100, 100);
+ canvas = GENERATE_CANVAS(recorder, useNewPath);
{
SkPath path;
// A lot of AA concave paths currently render an SkPicture undesireable for GPU rendering
REPORTER_ASSERT(reporter, !picture->suitableForGpuRasterization(NULL));
- canvas = recorder.beginRecording(100, 100);
+ canvas = GENERATE_CANVAS(recorder, useNewPath);
{
SkPath path;
picture.reset(recorder.endRecording());
// hairline stroked AA concave paths are fine for GPU rendering
REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
+
+ canvas = GENERATE_CANVAS(recorder, useNewPath);
+ {
+ SkPaint paint;
+ SkScalar intervals [] = { 10, 20 };
+ SkPathEffect* pe = SkDashPathEffect::Create(intervals, 2, 25);
+ paint.setPathEffect(pe)->unref();
+
+ SkPoint points [2] = { { 0, 0 }, { 100, 0 } };
+ canvas->drawPoints(SkCanvas::kLines_PointMode, 2, points, paint);
+ }
+ picture.reset(recorder.endRecording());
+ // fast-path dashed effects are fine for GPU rendering ...
+ REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
+
+ canvas = GENERATE_CANVAS(recorder, useNewPath);
+ {
+ SkPaint paint;
+ SkScalar intervals [] = { 10, 20 };
+ SkPathEffect* pe = SkDashPathEffect::Create(intervals, 2, 25);
+ paint.setPathEffect(pe)->unref();
+
+ canvas->drawRect(SkRect::MakeWH(10, 10), paint);
+ }
+ picture.reset(recorder.endRecording());
+ // ... but only when applied to drawPoint() calls
+ REPORTER_ASSERT(reporter, !picture->suitableForGpuRasterization(NULL));
}
+#undef GENERATE_CANVAS
+
static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
GrContextFactory* factory) {
for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
test_unbalanced_save_restores(reporter);
test_peephole();
#if SK_SUPPORT_GPU
- test_gpu_veto(reporter);
+ test_gpu_veto(reporter, false);
+ test_gpu_veto(reporter, true);
#endif
test_has_text(reporter);
+ test_analysis(reporter, false);
+ test_analysis(reporter, true);
test_gatherpixelrefs(reporter);
test_gatherpixelrefsandrects(reporter);
test_bitmap_with_encoded_data(reporter);
#include "SkImageInfo.h"
#include "SkShader.h"
#include "SkRecord.h"
-#include "SkRecordAnalysis.h"
#include "SkRecords.h"
// Sums the area of any DrawRect command it sees.
REPORTER_ASSERT(r, summer.area() == 500);
}
-DEF_TEST(RecordAnalysis, r) {
- SkRecord record;
-
- SkRect rect = SkRect::MakeWH(10, 10);
- SkPaint paint;
- APPEND(record, SkRecords::DrawRect, paint, rect);
- REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record));
-
- SkBitmap bitmap;
- APPEND(record, SkRecords::DrawBitmap, &paint, bitmap, 0.0f, 0.0f);
- REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record));
-
- SkNEW_PLACEMENT_ARGS(record.replace<SkRecords::DrawRect>(1),
- SkRecords::DrawRect, (paint, rect));
- REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record));
-
- SkPaint paint2;
- // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader
- // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here.
- SkBitmap bitmap2;
- bitmap2.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
- bitmap2.eraseColor(SK_ColorBLUE);
- *(bitmap2.getAddr32(0, 0)) = SK_ColorGREEN;
- SkShader* shader = SkShader::CreateBitmapShader(bitmap2, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode);
- paint2.setShader(shader)->unref();
- REPORTER_ASSERT(r, shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType);
-
- APPEND(record, SkRecords::DrawRect, paint2, rect);
- REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record));
-}
-
#undef APPEND