preserve8
- .text
-
.macro call_2x_pixels type, subp
function ff_\type\()_pixels16\subp\()_armv6, export=1
push {r0-r3, lr}
#include "asm.S"
preserve8
- .text
function ff_clear_block_neon, export=1
vmov.i16 q0, #0
#define M_SQRT1_2 0.70710678118654752440
- .text
function fft4_neon
vld1.32 {d0-d3}, [r0,:128]
#include "asm.S"
preserve8
- .text
function ff_float_to_int16_neon, export=1
subs r2, r2, #8
endfunc
.endm
- .text
- .align
-
h264_chroma_mc8 put
h264_chroma_mc8 avg
h264_chroma_mc4 put
#include "asm.S"
preserve8
- .text
function ff_h264_idct_add_neon, export=1
vld1.64 {d0-d3}, [r1,:128]
preserve8
.fpu neon
- .text
function ff_scalarproduct_int16_neon, export=1
vmov.i16 q0, #0
preserve8
- .text
-
#define ff_fft_calc_neon X(ff_fft_calc_neon)
function ff_imdct_half_neon, export=1
#define COL_SHIFTED_1 524288 /* 1<< (COL_SHIFT-1) */
- .text
-
function ff_simple_idct_arm, export=1
@@ void simple_idct_arm(int16_t *block)
@@ save stack for reg needed (take all of them),