#include "nouveau_screen.h"
#include "nouveau_mm.h"
+/* TODO: Higher orders can waste a lot of space for npot size buffers, should
+ * add an extra cache for such buffer objects.
+ *
+ * HACK: Max order == 21 to accommodate TF2's 1.5 MiB, frequently reallocated
+ * vertex buffer (VM flush (?) decreases performance dramatically).
+ */
+
#define MM_MIN_ORDER 7 /* >= 6 to not violate ARB_map_buffer_alignment */
-#define MM_MAX_ORDER 20
+#define MM_MAX_ORDER 21
#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1)
{
static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] =
{
- 12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22
+ 12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22, 22
};
assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER);