Interpolator property is added to apply interpolation function.
bin/elementary/test_efl_anim_pause.c \
bin/elementary/test_efl_anim_repeat.c \
bin/elementary/test_efl_anim_start_delay.c \
+bin/elementary/test_efl_anim_interpolator.c \
bin/elementary/test_eio.c \
bin/elementary/test_entry.c \
bin/elementary/test_entry_anchor.c \
test_efl_anim_pause.c \
test_efl_anim_repeat.c \
test_efl_anim_start_delay.c \
+test_efl_anim_interpolator.c \
test_application_server.c \
test_bg.c \
test_box.c \
void test_efl_anim_pause(void *data, Evas_Object *obj, void *event_info);
void test_efl_anim_repeat(void *data, Evas_Object *obj, void *event_info);
void test_efl_anim_start_delay(void *data, Evas_Object *obj, void *event_info);
+void test_efl_anim_interpolator(void *data, Evas_Object *obj, void *event_info);
Evas_Object *win, *tbx; // TODO: refactoring
void *tt;
ADD_TEST(NULL, "Effects", "Efl Animation Pause", test_efl_anim_pause);
ADD_TEST(NULL, "Effects", "Efl Animation Repeat", test_efl_anim_repeat);
ADD_TEST(NULL, "Effects", "Efl Animation Start Delay", test_efl_anim_start_delay);
+ ADD_TEST(NULL, "Effects", "Efl Animation Interpolator", test_efl_anim_interpolator);
//------------------------------//
ADD_TEST(NULL, "Edje External", "ExtButton", test_external_button);
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+#include <Elementary.h>
+
+#define INTERP_NUM 7
+#define BTN_NUM (INTERP_NUM + 1)
+#define BTN_W 50
+#define BTN_H 50
+#define WIN_H (BTN_NUM * BTN_H)
+#define WIN_W WIN_H
+
+typedef struct _App_Data
+{
+ Efl_Animation *anim[INTERP_NUM];
+ Efl_Animation_Object *anim_obj[INTERP_NUM];
+
+ Evas_Object *btn[INTERP_NUM];
+ Evas_Object *start_all_btn;
+
+ Eina_Bool running_anim_cnt;
+} App_Data;
+
+static Efl_Interpolator *
+_interpolator_create(int index)
+{
+ Efl_Interpolator *interp = NULL;
+
+ if (index == 0)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_LINEAR_CLASS, NULL);
+ }
+ else if (index == 1)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_SINUSOIDAL_CLASS, NULL);
+ efl_interpolator_sinusoidal_factor_set(interp, 1.0);
+ }
+ else if (index == 2)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_DECELERATE_CLASS, NULL);
+ efl_interpolator_decelerate_factor_set(interp, 1.0);
+ }
+ else if (index == 3)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_ACCELERATE_CLASS, NULL);
+ efl_interpolator_accelerate_factor_set(interp, 1.0);
+ }
+ else if (index == 4)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_DIVISOR_CLASS, NULL);
+ efl_interpolator_divisor_factors_set(interp, 1.0, 1.0);
+ }
+ else if (index == 5)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_BOUNCE_CLASS, NULL);
+ efl_interpolator_bounce_factors_set(interp, 1.0, 1.0);
+ }
+ else if (index == 6)
+ {
+ interp = efl_add(EFL_INTERPOLATOR_SPRING_CLASS, NULL);
+ efl_interpolator_spring_factors_set(interp, 1.0, 1.0);
+ }
+
+ return interp;
+}
+
+static void
+_anim_started_cb(void *data, const Efl_Event *event EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been started!\n");
+
+ ad->running_anim_cnt++;
+}
+
+static void
+_anim_ended_cb(void *data, const Efl_Event *event)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been ended!\n");
+
+ ad->running_anim_cnt--;
+
+ int i;
+ for (i = 0; i < INTERP_NUM; i++)
+ {
+ if (ad->anim_obj[i] == event->object)
+ {
+ ad->anim_obj[i] = NULL;
+ elm_object_disabled_set(ad->btn[i], EINA_FALSE);
+ break;
+ }
+ }
+
+ if (ad->running_anim_cnt == 0)
+ elm_object_disabled_set(ad->start_all_btn, EINA_FALSE);
+}
+
+static void
+_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
+{
+ Efl_Animation_Object_Running_Event_Info *event_info = event->info;
+ double progress = event_info->progress;
+ printf("Animation is running! Current progress(%lf)\n", progress);
+}
+
+static void
+_anim_start(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ int index = (uintptr_t)evas_object_data_get(obj, "index");
+
+ //Create Animation Object from Animation
+ Efl_Animation_Object *anim_obj = efl_animation_object_create(ad->anim[index]);
+ ad->anim_obj[index] = anim_obj;
+
+ //Register callback called when animation starts
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, ad);
+
+ //Register callback called when animation ends
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
+
+ //Register callback called while animation is executed
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
+
+ //Let Animation Object start animation
+ efl_animation_object_start(anim_obj);
+
+ elm_object_disabled_set(obj, EINA_TRUE);
+ elm_object_disabled_set(ad->start_all_btn, EINA_TRUE);
+}
+
+static void
+_anim_start_all(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ int i;
+ for (i = 0; i < INTERP_NUM; i++)
+ {
+ //Create Animation Object from Animation
+ Efl_Animation_Object *anim_obj = efl_animation_object_create(ad->anim[i]);
+ ad->anim_obj[i] = anim_obj;
+
+ //Register callback called when animation starts
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, ad);
+
+ //Register callback called when animation ends
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
+
+ //Register callback called while animation is executed
+ efl_event_callback_add(anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
+
+ //Let Animation Object start animation
+ efl_animation_object_start(anim_obj);
+
+ elm_object_disabled_set(ad->btn[i], EINA_TRUE);
+ }
+
+ elm_object_disabled_set(obj, EINA_TRUE);
+}
+
+static void
+_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+ free(ad);
+}
+
+void
+test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = calloc(1, sizeof(App_Data));
+ if (!ad) return;
+
+ const char *modes[] = {"LINEAR", "SINUSOIDAL", "DECELERATE", "ACCELERATE",
+ "DIVISOR_INTERP", "BOUNCE", "SPRING"};
+
+ Evas_Object *win = elm_win_add(NULL, "Efl Animation Interpolator", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Efl Animation Interpolator");
+ elm_win_autodel_set(win, EINA_TRUE);
+ evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
+
+ //Button to start all animations
+ Evas_Object *start_all_btn = elm_button_add(win);
+ elm_object_text_set(start_all_btn, "Start All");
+ evas_object_resize(start_all_btn, WIN_W, BTN_H);
+ evas_object_move(start_all_btn, 0, (WIN_H - BTN_H));
+ evas_object_show(start_all_btn);
+ evas_object_smart_callback_add(start_all_btn, "clicked", _anim_start_all, ad);
+ ad->start_all_btn = start_all_btn;
+
+ int i;
+ for (i = 0; i < INTERP_NUM; i++)
+ {
+ Evas_Object *label = elm_label_add(win);
+ elm_object_text_set(label, modes[i]);
+ evas_object_resize(label, WIN_W, BTN_H);
+ evas_object_move(label, 0, (i * BTN_H));
+ evas_object_show(label);
+
+ //Button to be animated
+ Evas_Object *btn = elm_button_add(win);
+ evas_object_data_set(btn, "index", (void *)(uintptr_t)i);
+ elm_object_text_set(btn, "Start");
+ evas_object_resize(btn, BTN_W, BTN_H);
+ evas_object_move(btn, 0, (i * BTN_H));
+ evas_object_show(btn);
+ evas_object_smart_callback_add(btn, "clicked", _anim_start, ad);
+ ad->btn[i] = btn;
+
+ Efl_Animation *anim = efl_add(EFL_ANIMATION_TRANSLATE_CLASS, NULL);
+ efl_animation_translate_set(anim, 0, 0, (WIN_W - BTN_W), 0);
+ efl_animation_duration_set(anim, 2.0);
+ efl_animation_target_set(anim, btn);
+
+ Efl_Interpolator *interp = _interpolator_create(i);
+ efl_animation_interpolator_set(anim, interp);
+ ad->anim[i] = anim;
+ }
+
+ ad->running_anim_cnt = 0;
+
+ evas_object_resize(win, WIN_W, WIN_H);
+ evas_object_show(win);
+}
EOAPI void efl_animation_object_repeat_count_set(Eo *obj, int count);
EOAPI int efl_animation_object_repeat_count_get(const Eo *obj);
+EOAPI void efl_animation_object_interpolator_set(Eo *obj, Efl_Object *interpolator);
+EOAPI Efl_Object *efl_animation_object_interpolator_get(const Eo *obj);
+
EWAPI extern const Efl_Event_Description _EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED;
#define EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED (&(_EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED))
/* Efl.Animation.Object END */
return pd->start_delay_time;
}
+EOLIAN static void
+_efl_animation_interpolator_set(Eo *eo_obj,
+ Efl_Animation_Data *pd,
+ Efl_Interpolator *interpolator)
+{
+ EFL_ANIMATION_CHECK_OR_RETURN(eo_obj);
+
+ pd->interpolator = interpolator;
+}
+
+EOLIAN static Efl_Interpolator *
+_efl_animation_interpolator_get(Eo *eo_obj,
+ Efl_Animation_Data *pd)
+{
+ EFL_ANIMATION_CHECK_OR_RETURN(eo_obj, NULL);
+
+ return pd->interpolator;
+}
+
EOLIAN static Efl_Object *
_efl_animation_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Data *pd)
pd->repeat_count = 0;
+ pd->interpolator = NULL;
+
pd->is_deleted = EINA_FALSE;
pd->keep_final_state = EINA_FALSE;
delay_time: double; [[Delay time, in seconds, from when the animation starts until the animation is animated]]
}
}
+ @property interpolator {
+ set {
+ }
+ get {
+ }
+ values {
+ interpolator: Efl.Object; [[Interpolator which indicates interpolation fucntion. Efl_Interpolator is required.]]
+ }
+ }
is_deleted @protected {
return: bool; [[$true if animation is deleted, $false otherwise.]]
}
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(anim_obj, interpolator);
+
efl_animation_object_alpha_set(anim_obj, pd->from.alpha, pd->to.alpha);
return anim_obj;
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_ALPHA_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
efl_animation_final_state_keep_set(efl_super(eo_obj, MY_CLASS), keep_final_state);
}
+EOLIAN static void
+_efl_animation_group_efl_animation_interpolator_set(Eo *eo_obj,
+ Efl_Animation_Group_Data *pd,
+ Efl_Interpolator *interpolator)
+{
+ EFL_ANIMATION_GROUP_CHECK_OR_RETURN(eo_obj);
+
+ Eina_List *l;
+ Efl_Animation *anim;
+ EINA_LIST_FOREACH(pd->animations, l, anim)
+ {
+ efl_animation_interpolator_set(anim, interpolator);
+ }
+
+ efl_animation_interpolator_set(efl_super(eo_obj, MY_CLASS), interpolator);
+}
+
EOLIAN static Efl_Object *
_efl_animation_group_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Group_Data *pd)
Efl.Animation.target { set; }
Efl.Animation.duration { set; }
Efl.Animation.final_state_keep { set; }
+ Efl.Animation.interpolator { set; }
}
}
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(group_anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(group_anim_obj, interpolator);
+
return group_anim_obj;
}
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_GROUP_PARALLEL_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_GROUP_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(group_anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(group_anim_obj, interpolator);
+
return group_anim_obj;
}
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
return pd->start_delay_time;
}
+EOLIAN static void
+_efl_animation_object_interpolator_set(Eo *eo_obj,
+ Efl_Animation_Object_Data *pd,
+ Efl_Interpolator *interpolator)
+{
+ EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj);
+
+ pd->interpolator = interpolator;
+}
+
+EOLIAN static Efl_Interpolator *
+_efl_animation_object_interpolator_get(Eo *eo_obj,
+ Efl_Animation_Object_Data *pd)
+{
+ EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj, NULL);
+
+ return pd->interpolator;
+}
EOLIAN static Eina_Bool
_efl_animation_object_is_deleted(Eo *eo_obj,
efl_animation_object_target_state_reset(eo_obj);
}
+ //Apply interpolator
+ if (pd->interpolator)
+ {
+ pd->progress = efl_interpolator_interpolate(pd->interpolator,
+ pd->progress);
+ }
+
//Reset previous animation effect before applying animation effect
/* FIXME: When the target state is saved, it may not be finished to calculate
* target geometry.
if (!pd->is_direction_forward)
pd->progress = 1.0 - pd->progress;
+ //Apply interpolator
+ if (pd->interpolator)
+ {
+ pd->progress = efl_interpolator_interpolate(pd->interpolator,
+ pd->progress);
+ }
+
Efl_Animation_Object_Running_Event_Info event_info;
event_info.progress = progress;
EOAPI EFL_VOID_FUNC_BODYV(efl_animation_object_repeat_count_set, EFL_FUNC_CALL(count), int count);
EOAPI EFL_FUNC_BODY_CONST(efl_animation_object_repeat_count_get, int, 0);
+EOAPI EFL_VOID_FUNC_BODYV(efl_animation_object_interpolator_set, EFL_FUNC_CALL(interpolator), Efl_Interpolator *interpolator);
+EOAPI EFL_FUNC_BODY_CONST(efl_animation_object_interpolator_get, Efl_Interpolator *, NULL);
+
#define EFL_ANIMATION_OBJECT_EXTRA_OPS \
EFL_OBJECT_OP_FUNC(efl_animation_object_target_set, _efl_animation_object_target_set), \
EFL_OBJECT_OP_FUNC(efl_animation_object_target_get, _efl_animation_object_target_get), \
EFL_OBJECT_OP_FUNC(efl_animation_object_repeat_mode_set, _efl_animation_object_repeat_mode_set), \
EFL_OBJECT_OP_FUNC(efl_animation_object_repeat_mode_get, _efl_animation_object_repeat_mode_get), \
EFL_OBJECT_OP_FUNC(efl_animation_object_repeat_count_set, _efl_animation_object_repeat_count_set), \
- EFL_OBJECT_OP_FUNC(efl_animation_object_repeat_count_get, _efl_animation_object_repeat_count_get)
+ EFL_OBJECT_OP_FUNC(efl_animation_object_repeat_count_get, _efl_animation_object_repeat_count_get), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_interpolator_set, _efl_animation_object_interpolator_set), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_interpolator_get, _efl_animation_object_interpolator_get)
EWAPI const Efl_Event_Description _EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED =
EFL_EVENT_DESCRIPTION("pre_started");
state_keep);
}
+EOLIAN static void
+_efl_animation_object_group_efl_animation_object_interpolator_set(Eo *eo_obj,
+ Efl_Animation_Object_Group_Data *pd,
+ Efl_Interpolator *interpolator)
+{
+ EFL_ANIMATION_OBJECT_GROUP_CHECK_OR_RETURN(eo_obj);
+
+ Eina_List *l;
+ Efl_Animation_Object *anim_obj;
+
+ EINA_LIST_FOREACH(pd->anim_objs, l, anim_obj)
+ {
+ efl_animation_object_interpolator_set(anim_obj, interpolator);
+ }
+
+ efl_animation_object_interpolator_set(efl_super(eo_obj, MY_CLASS),
+ interpolator);
+}
+
EOLIAN static Efl_Object *
_efl_animation_object_group_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Object_Group_Data *pd)
EFL_OBJECT_OP_FUNC(efl_animation_object_group_objects_get, _efl_animation_object_group_objects_get), \
EFL_OBJECT_OP_FUNC(efl_animation_object_target_set, _efl_animation_object_group_efl_animation_object_target_set), \
EFL_OBJECT_OP_FUNC(efl_animation_object_duration_set, _efl_animation_object_group_efl_animation_object_duration_set), \
- EFL_OBJECT_OP_FUNC(efl_animation_object_final_state_keep_set, _efl_animation_object_group_efl_animation_object_final_state_keep_set)
+ EFL_OBJECT_OP_FUNC(efl_animation_object_final_state_keep_set, _efl_animation_object_group_efl_animation_object_final_state_keep_set), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_interpolator_set, _efl_animation_object_group_efl_animation_object_interpolator_set)
#include "efl_animation_object_group.eo.c"
}
}
+ //Apply interpolator
+ Efl_Interpolator *group_interp =
+ efl_animation_object_interpolator_get(eo_obj);
+
+ /* If group interpolator exists, then the group interpolator has been
+ * already applied. So it is not needed to apply interpolator again. */
+ if (!group_interp)
+ {
+ Efl_Interpolator *interpolator =
+ efl_animation_object_interpolator_get(anim_obj);
+ if (interpolator)
+ {
+ anim_obj_progress =
+ efl_interpolator_interpolate(interpolator,
+ anim_obj_progress);
+ }
+ }
+
efl_animation_object_progress_set(anim_obj, anim_obj_progress);
}
#define EFL_ANIMATION_OBJECT_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_OBJECT_GROUP_PARALLEL_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
#define EFL_ANIMATION_OBJECT_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_OBJECT_GROUP_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
}
}
+ //Apply interpolator
+ Efl_Interpolator *group_interp =
+ efl_animation_object_interpolator_get(eo_obj);
+
+ /* If group interpolator exists, then the group interpolator has been
+ * already applied. So it is not needed to apply interpolator again. */
+ if (!group_interp)
+ {
+ Efl_Interpolator *interpolator =
+ efl_animation_object_interpolator_get(anim_obj);
+ if (interpolator)
+ {
+ anim_obj_progress =
+ efl_interpolator_interpolate(interpolator,
+ anim_obj_progress);
+ }
+ }
+
efl_animation_object_progress_set(anim_obj, anim_obj_progress);
}
#define EFL_ANIMATION_OBJECT_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
int repeat_count;
int remaining_repeat_count;
+ Efl_Interpolator *interpolator;
+
Eina_Bool auto_del : 1;
Eina_Bool is_deleted : 1;
Eina_Bool is_started : 1;
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
Efl_Animation_Repeat_Mode repeat_mode;
int repeat_count;
+ Efl_Interpolator *interpolator;
+
Eina_Bool is_deleted : 1;
Eina_Bool keep_final_state : 1;
} Efl_Animation_Data;
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(anim_obj, interpolator);
+
if (pd->use_rel_pivot)
{
efl_animation_object_rotate_set(anim_obj,
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_ROTATE_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(anim_obj, interpolator);
+
if (pd->use_rel_pivot)
{
efl_animation_object_scale_set(anim_obj,
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_SCALE_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(anim_obj, repeat_count);
+ Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
+ efl_animation_object_interpolator_set(anim_obj, interpolator);
+
if (pd->use_rel_move)
{
efl_animation_object_translate_set(anim_obj,
#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
+#include <Ecore.h>
#define MY_CLASS EFL_ANIMATION_TRANSLATE_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)