&upload_buffer, NULL, ctx->Const.VertexBufferOffsetIsInt32 ? 0 : start);
if (!upload_buffer) {
for (unsigned i = 0; i < num_buffers; i++)
- _mesa_reference_buffer_object(ctx, &buffers->buffer, NULL);
+ _mesa_reference_buffer_object(ctx, &buffers[i].buffer, NULL);
_mesa_marshal_InternalSetError(GL_OUT_OF_MEMORY);
return false;
ctx->Const.VertexBufferOffsetIsInt32 ? 0 : offset);
if (!upload_buffer) {
for (unsigned i = 0; i < num_buffers; i++)
- _mesa_reference_buffer_object(ctx, &buffers->buffer, NULL);
+ _mesa_reference_buffer_object(ctx, &buffers[i].buffer, NULL);
_mesa_marshal_InternalSetError(GL_OUT_OF_MEMORY);
return false;