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Handle the bit length of last dword for INSERT_OBJECT on BDW
author
Zhao Yakui
<yakui.zhao@intel.com>
Wed, 27 Mar 2013 01:26:32 +0000
(09:26 +0800)
committer
Xiang, Haihao
<haihao.xiang@intel.com>
Thu, 27 Feb 2014 02:04:12 +0000
(10:04 +0800)
Otherwise it can't insert the content of INSERT_OBJECT command during encoding,
which causes that the encoded clip can't be parsed by player.
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
src/gen8_mfc.c
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diff --git
a/src/gen8_mfc.c
b/src/gen8_mfc.c
index
1deaae3
..
b3c1b02
100644
(file)
--- a/
src/gen8_mfc.c
+++ b/
src/gen8_mfc.c
@@
-367,6
+367,9
@@
gen8_mfc_avc_insert_object(VADriverContextP ctx, struct intel_encoder_context *e
if (batch == NULL)
batch = encoder_context->base.batch;
+ if (data_bits_in_last_dw == 0)
+ data_bits_in_last_dw = 32;
+
BEGIN_BCS_BATCH(batch, lenght_in_dws + 2);
OUT_BCS_BATCH(batch, MFX_INSERT_OBJECT | (lenght_in_dws + 2 - 2));