Also remove some leftovers from the pro file.
Change-Id: Ic4f461054855d7e5b9ea907818f2c58565f6ea3b
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
QSurfaceFormat format;
format.setDepthBufferSize(16);
- QOpenGLWindow *window = new QOpenGLWindow(format, screenGeometry);
+ QRect geom = screenGeometry;
+ if (QCoreApplication::arguments().contains(QLatin1String("-nofullscreen")))
+ geom = QRect(screenGeometry.width() / 4, screenGeometry.height() / 4,
+ screenGeometry.width() / 2, screenGeometry.height() / 2);
+
+ QOpenGLWindow *window = new QOpenGLWindow(format, geom);
window->show();
QWindowCompositor compositor(window);
OBJECTS_DIR = .obj/release-shared
MOC_DIR = .moc/release-shared
-# Touch support
-isEmpty(QT_SOURCE_TREE) {
- QTBASE = $$[QT_INSTALL_DATA]
-} else {
- QTBASE = $$QT_SOURCE_TREE
-}
-#TOUCHSCREEN_BASE = $$QTBASE/src/plugins/generic/touchscreen
-#SOURCES += $$TOUCHSCREEN_BASE/qtouchscreen.cpp
-#HEADERS += $$TOUCHSCREEN_BASE/qtouchscreen.h
-#INCLUDEPATH += $$TOUCHSCREEN_BASE
-#LIBS += -ludev -lmtdev
QT += gui opengl
target.path += $$[QT_INSTALL_BINS]