We should wait for PostRenderComplete in this case
Change-Id: Ib83d7586fe8edb0903dfd4b1dc1c3397317009f8
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
ConditionalWait::ScopedLock lock(mUpdateRenderThreadWaitCondition);
- mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will resize the surface now
// Surface is resized and the surface resized count is increased.
mSurfaceResized++;
mUpdateRenderThreadWaitCondition.Notify(lock);