Removed un-necessary cast in shader code 71/29571/2
authorDavid Steele <david.steele@partner.samsung.com>
Wed, 29 Oct 2014 15:02:32 +0000 (15:02 +0000)
committerDavid Steele <david.steele@partner.samsung.com>
Wed, 29 Oct 2014 15:05:22 +0000 (08:05 -0700)
Change-Id: I58224838fae47a52eb042e315f3a53e88bda8a38
Signed-off-by: David Steele <david.steele@partner.samsung.com>
dali/internal/render/shader-source/custom-mesh-postfix.txt
dali/internal/render/shader-source/mesh-color-no-texture.txt
dali/internal/render/shader-source/mesh.txt

index f8f5148..e455ebf 100644 (file)
@@ -46,7 +46,7 @@
 #endif
       vertexPosition = uMvpMatrix * vec4(aPosition, 1.0);
       vVertex = uModelView * vec4(aPosition, 1.0);
-      vNormal = mat3(uModelViewIT) * aNormal;
+      vNormal = uModelViewIT * aNormal;
 #ifdef USE_BONES
     }
 #endif
index e419d1f..b8898ef 100644 (file)
@@ -66,7 +66,7 @@
 #endif
       vertexPosition = uMvpMatrix * vec4(aPosition, 1.0);
       vVertex = uModelView * vec4(aPosition, 1.0);
-      vNormal = mat3(uModelViewIT) * aNormal;
+      vNormal = uModelViewIT * aNormal;
 #ifdef USE_BONES
     }
 #endif
index a8f4865..2eb5b70 100644 (file)
@@ -62,7 +62,7 @@
 #endif
       vertexPosition = uMvpMatrix * vec4(aPosition, 1.0);
       vVertex = uModelView * vec4(aPosition, 1.0);
-      vNormal = mat3(uModelViewIT) * aNormal;
+      vNormal = uModelViewIT * aNormal;
 #ifdef USE_BONES
     }
 #endif