wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
} else if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
- assert(ctx->ssbos[i][index].buffer_size > 0);
- assert(ctx->ssbos[i][index].buffer_size <= screen->info.props.limits.maxStorageBufferRange);
- assert(ctx->ssbos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ssbos[i][index].buffer);
- if (ctx->writable_ssbos[i] & (1 << index))
- write_desc_resources[num_wds] = res;
- else
- read_desc_resources[num_wds] = res;
- buffer_infos[num_buffer_info].buffer = res->buffer;
- buffer_infos[num_buffer_info].offset = ctx->ssbos[i][index].buffer_offset;
- buffer_infos[num_buffer_info].range = ctx->ssbos[i][index].buffer_size;
+ if (res) {
+ assert(ctx->ssbos[i][index].buffer_size > 0);
+ assert(ctx->ssbos[i][index].buffer_size <= screen->info.props.limits.maxStorageBufferRange);
+ if (ctx->writable_ssbos[i] & (1 << index))
+ write_desc_resources[num_wds] = res;
+ else
+ read_desc_resources[num_wds] = res;
+ buffer_infos[num_buffer_info].buffer = res->buffer;
+ buffer_infos[num_buffer_info].offset = ctx->ssbos[i][index].buffer_offset;
+ buffer_infos[num_buffer_info].range = ctx->ssbos[i][index].buffer_size;
+ } else {
+ assert(screen->info.rb2_feats.nullDescriptor);
+ buffer_infos[num_buffer_info].buffer = VK_NULL_HANDLE;
+ buffer_infos[num_buffer_info].offset = 0;
+ buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
+ }
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
} else {