}
+GCIdleTimeAction GCIdleTimeHandler::NothingOrDone() {
+ if (idle_times_which_made_no_progress_per_mode_ >=
+ kMaxNoProgressIdleTimesPerMode) {
+ return GCIdleTimeAction::Done();
+ } else {
+ idle_times_which_made_no_progress_per_mode_++;
+ return GCIdleTimeAction::Nothing();
+ }
+}
+
+
// The idle time handler has three modes and transitions between them
// as shown in the diagram:
//
// get the right idle signal.
if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed,
heap_state.contexts_disposal_rate)) {
- return GCIdleTimeAction::Nothing();
+ return NothingOrDone();
}
if (ShouldDoScavenge(
if (heap_state.sweeping_completed) {
return GCIdleTimeAction::FinalizeSweeping();
} else {
- return GCIdleTimeAction::Nothing();
+ return NothingOrDone();
}
}
if (heap_state.incremental_marking_stopped &&
!heap_state.can_start_incremental_marking && !reduce_memory) {
- return GCIdleTimeAction::Nothing();
+ return NothingOrDone();
}
size_t step_size = EstimateMarkingStepSize(
void GCIdleTimeHandler::UpdateCounters(double idle_time_in_ms) {
if (mode_ == kReduceLatency) {
- int mutator_gcs = scavenges_ + mark_compacts_ - idle_mark_compacts_;
- if (mutator_gcs > 0) {
- // There was a mutator GC since the last notification.
+ int gcs = scavenges_ + mark_compacts_;
+ if (gcs > 0) {
+ // There was a GC since the last notification.
long_idle_notifications_ = 0;
+ background_idle_notifications_ = 0;
}
idle_mark_compacts_ = 0;
mark_compacts_ = 0;
scavenges_ = 0;
- if (idle_time_in_ms >= kMinLongIdleTime) {
- long_idle_notifications_ +=
- (idle_time_in_ms >= kLargeLongIdleTime)
- ? kLongIdleNotificationsBeforeMutatorIsIdle
- : 1;
+ if (idle_time_in_ms >= kMinBackgroundIdleTime) {
+ background_idle_notifications_++;
+ } else if (idle_time_in_ms >= kMinLongIdleTime) {
+ long_idle_notifications_++;
}
}
}
void GCIdleTimeHandler::ResetCounters() {
long_idle_notifications_ = 0;
+ background_idle_notifications_ = 0;
idle_mark_compacts_ = 0;
mark_compacts_ = 0;
scavenges_ = 0;
+ idle_times_which_made_no_progress_per_mode_ = 0;
}
-bool GCIdleTimeHandler::IsMutatorActive(int contexts_disposed, int gcs) {
- return contexts_disposed > 0 || gcs >= kGCsBeforeMutatorIsActive;
+bool GCIdleTimeHandler::IsMutatorActive(int contexts_disposed,
+ int mark_compacts) {
+ return contexts_disposed > 0 ||
+ mark_compacts >= kMarkCompactsBeforeMutatorIsActive;
}
-bool GCIdleTimeHandler::IsMutatorIdle(int long_idle_notifications, int gcs) {
- return gcs == 0 &&
- long_idle_notifications >= kLongIdleNotificationsBeforeMutatorIsIdle;
+bool GCIdleTimeHandler::IsMutatorIdle(int long_idle_notifications,
+ int background_idle_notifications,
+ int mutator_gcs) {
+ return mutator_gcs == 0 &&
+ (long_idle_notifications >=
+ kLongIdleNotificationsBeforeMutatorIsIdle ||
+ background_idle_notifications >=
+ kBackgroundIdleNotificationsBeforeMutatorIsIdle);
}
switch (mode_) {
case kDone:
DCHECK(idle_mark_compacts_ == 0);
- if (IsMutatorActive(heap_state.contexts_disposed, mutator_gcs)) {
+ if (IsMutatorActive(heap_state.contexts_disposed, mark_compacts_)) {
return kReduceLatency;
}
break;
case kReduceLatency:
- if (IsMutatorIdle(long_idle_notifications_, mutator_gcs)) {
+ if (IsMutatorIdle(long_idle_notifications_,
+ background_idle_notifications_, mutator_gcs)) {
return kReduceMemory;
}
break;
// the kDone mode.
static const int kMaxIdleMarkCompacts = 3;
- // The number of mutator GCs before transitioning to the kReduceLatency mode.
- static const int kGCsBeforeMutatorIsActive = 7;
+ // The number of mutator MarkCompact GCs before transitioning to the
+ // kReduceLatency mode.
+ static const int kMarkCompactsBeforeMutatorIsActive = 1;
// Mutator is considered idle if
- // 1) there is an idle notification with time >= kLargeLongIdleTime,
- // 2) or there are kLongIdleNotificationsBeforeMutatorIsIdle idle
- // notifications
- // with time >= kMinLongIdleTime and without any mutator GC in between.
+ // 1) there are N idle notification with time >= kMinBackgroundIdleTime,
+ // 2) or there are M idle notifications with time >= kMinLongIdleTime
+ // without any mutator GC in between.
+ // Where N = kBackgroundIdleNotificationsBeforeMutatorIsIdle,
+ // M = kLongIdleNotificationsBeforeMutatorIsIdle
static const int kMinLongIdleTime = kMaxFrameRenderingIdleTime + 1;
- static const int kLargeLongIdleTime = 900;
- static const int kLongIdleNotificationsBeforeMutatorIsIdle = 600;
-
+ static const int kMinBackgroundIdleTime = 900;
+ static const int kBackgroundIdleNotificationsBeforeMutatorIsIdle = 2;
+ static const int kLongIdleNotificationsBeforeMutatorIsIdle = 50;
+ // Number of times we will return a Nothing action in the current mode
+ // despite having idle time available before we returning a Done action to
+ // ensure we don't keep scheduling idle tasks and making no progress.
+ static const int kMaxNoProgressIdleTimesPerMode = 10;
class HeapState {
public:
mark_compacts_(0),
scavenges_(0),
long_idle_notifications_(0),
+ background_idle_notifications_(0),
+ idle_times_which_made_no_progress_per_mode_(0),
mode_(kReduceLatency) {}
GCIdleTimeAction Compute(double idle_time_in_ms, HeapState heap_state);
private:
bool IsMutatorActive(int contexts_disposed, int gcs);
- bool IsMutatorIdle(int long_idle_notifications, int gcs);
+ bool IsMutatorIdle(int long_idle_notifications,
+ int background_idle_notifications, int gcs);
void UpdateCounters(double idle_time_in_ms);
void ResetCounters();
Mode NextMode(const HeapState& heap_state);
GCIdleTimeAction Action(double idle_time_in_ms, const HeapState& heap_state,
bool reduce_memory);
+ GCIdleTimeAction NothingOrDone();
int idle_mark_compacts_;
int mark_compacts_;
int scavenges_;
- // The number of long idle notifications with no mutator GC happening
+ // The number of long idle notifications with no GC happening
// between the notifications.
int long_idle_notifications_;
+ // The number of background idle notifications with no GC happening
+ // between the notifications.
+ int background_idle_notifications_;
+ // Idle notifications with no progress in the current mode.
+ int idle_times_which_made_no_progress_per_mode_;
Mode mode_;
heap_state.can_start_incremental_marking;
for (int i = 0; i < limit; i++) {
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
- EXPECT_EQ(incremental ? DO_INCREMENTAL_MARKING : DO_NOTHING, action.type);
+ if (incremental) {
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ } else {
+ EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type);
+ }
}
handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode());
void TransitionToReduceLatencyMode(
const GCIdleTimeHandler::HeapState& heap_state) {
EXPECT_EQ(GCIdleTimeHandler::kDone, handler()->mode());
- int limit = GCIdleTimeHandler::kGCsBeforeMutatorIsActive;
+ int limit = GCIdleTimeHandler::kMarkCompactsBeforeMutatorIsActive;
double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime;
for (int i = 0; i < limit; i++) {
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(DONE, action.type);
- if (i % 2 == 0) {
- handler()->NotifyScavenge();
- } else {
- handler()->NotifyMarkCompact();
- }
+ handler()->NotifyMarkCompact();
}
handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode());
heap_state.can_start_incremental_marking = false;
for (int i = 0; i < kMaxNotifications; i++) {
GCIdleTimeAction action = handler()->Compute(10, heap_state);
- EXPECT_EQ(DO_NOTHING, action.type);
+ EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type);
}
}
int limit = GCIdleTimeHandler::kLongIdleNotificationsBeforeMutatorIsIdle;
for (int i = 0; i < kMaxNotifications; i++) {
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
- EXPECT_EQ(DO_NOTHING, action.type);
+ EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type);
if ((i + 1) % limit == 0) handler()->NotifyScavenge();
EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode());
}
int limit = GCIdleTimeHandler::kLongIdleNotificationsBeforeMutatorIsIdle;
for (int i = 0; i < kMaxNotifications; i++) {
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
- EXPECT_EQ(DO_NOTHING, action.type);
+ EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type);
if ((i + 1) % limit == 0) handler()->NotifyMarkCompact();
EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode());
}
}
+TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnSweeping) {
+ // Regression test for crbug.com/489323.
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+
+ // Simulate sweeping being in-progress but not complete.
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ heap_state.sweeping_in_progress = true;
+ heap_state.sweeping_completed = false;
+ double idle_time_ms = 10.0;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerMode; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ }
+ // We should return DONE after not making progress for some time.
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DONE, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnIncrementalMarking) {
+ // Regression test for crbug.com/489323.
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+
+ // Simulate incremental marking stopped and not eligible to start.
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ double idle_time_ms = 10.0;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerMode; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ }
+ // We should return DONE after not making progress for some time.
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DONE, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, BackgroundReduceLatencyToReduceMemory) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.incremental_marking_stopped = false;
+ heap_state.can_start_incremental_marking = true;
+ double idle_time_ms = GCIdleTimeHandler::kMinBackgroundIdleTime;
+ handler()->NotifyScavenge();
+ EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode());
+ int limit =
+ GCIdleTimeHandler::kBackgroundIdleNotificationsBeforeMutatorIsIdle;
+ for (int i = 0; i < limit; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ }
+ handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode());
+}
+
} // namespace internal
} // namespace v8