spirv: import AMD extensions header from glslang
authorDaniel Schürmann <daniel.schuermann@campus.tu-berlin.de>
Fri, 23 Feb 2018 12:54:57 +0000 (13:54 +0100)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Wed, 7 Mar 2018 22:09:58 +0000 (23:09 +0100)
Signed-off-by: Daniel Schürmann <daniel.schuermann@campus.tu-berlin.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/compiler/spirv/GLSL.ext.AMD.h [new file with mode: 0644]

diff --git a/src/compiler/spirv/GLSL.ext.AMD.h b/src/compiler/spirv/GLSL.ext.AMD.h
new file mode 100644 (file)
index 0000000..d4f57ef
--- /dev/null
@@ -0,0 +1,110 @@
+/*
+** Copyright (c) 2014-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a copy
+** of this software and/or associated documentation files (the "Materials"),
+** to deal in the Materials without restriction, including without limitation
+** the rights to use, copy, modify, merge, publish, distribute, sublicense,
+** and/or sell copies of the Materials, and to permit persons to whom the
+** Materials are furnished to do so, subject to the following conditions:
+**
+** The above copyright notice and this permission notice shall be included in
+** all copies or substantial portions of the Materials.
+**
+** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
+** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
+** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
+** IN THE MATERIALS.
+*/
+
+#ifndef GLSLextAMD_H
+#define GLSLextAMD_H
+
+enum BuiltIn;
+enum Capability;
+enum Decoration;
+enum Op;
+
+static const int GLSLextAMDVersion = 100;
+static const int GLSLextAMDRevision = 6;
+
+// SPV_AMD_shader_ballot
+static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
+
+enum ShaderBallotAMD {
+    ShaderBallotBadAMD = 0, // Don't use
+
+    SwizzleInvocationsAMD = 1,
+    SwizzleInvocationsMaskedAMD = 2,
+    WriteInvocationAMD = 3,
+    MbcntAMD = 4,
+
+    ShaderBallotCountAMD
+};
+
+// SPV_AMD_shader_trinary_minmax
+static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
+
+enum ShaderTrinaryMinMaxAMD {
+    ShaderTrinaryMinMaxBadAMD = 0, // Don't use
+
+    FMin3AMD = 1,
+    UMin3AMD = 2,
+    SMin3AMD = 3,
+    FMax3AMD = 4,
+    UMax3AMD = 5,
+    SMax3AMD = 6,
+    FMid3AMD = 7,
+    UMid3AMD = 8,
+    SMid3AMD = 9,
+
+    ShaderTrinaryMinMaxCountAMD
+};
+
+// SPV_AMD_shader_explicit_vertex_parameter
+static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
+
+enum ShaderExplicitVertexParameterAMD {
+    ShaderExplicitVertexParameterBadAMD = 0, // Don't use
+
+    InterpolateAtVertexAMD = 1,
+
+    ShaderExplicitVertexParameterCountAMD
+};
+
+// SPV_AMD_gcn_shader
+static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
+
+enum GcnShaderAMD {
+    GcnShaderBadAMD = 0, // Don't use
+
+    CubeFaceIndexAMD = 1,
+    CubeFaceCoordAMD = 2,
+    TimeAMD = 3,
+
+    GcnShaderCountAMD
+};
+
+// SPV_AMD_gpu_shader_half_float
+static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
+
+// SPV_AMD_texture_gather_bias_lod
+static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
+
+// SPV_AMD_gpu_shader_int16
+static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
+
+// SPV_AMD_shader_image_load_store_lod
+static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
+
+// SPV_AMD_shader_fragment_mask
+static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
+
+#endif  // #ifndef GLSLextAMD_H