utests: add a simple test case for cl_khr_gl_sharing.
authorZhigang Gong <zhigang.gong@linux.intel.com>
Wed, 10 Apr 2013 11:44:19 +0000 (19:44 +0800)
committerZhigang Gong <zhigang.gong@linux.intel.com>
Fri, 12 Apr 2013 06:13:36 +0000 (14:13 +0800)
This test case creates a OCL image from a OGL texture.
Then use a OCL kernel to fill the image. Then it back
to OGL to read the pixels back and verify the color.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Lu, Guanqun <guanqun.lu@intel.com>
kernels/test_fill_gl_image.cl [new file with mode: 0644]
utests/CMakeLists.txt
utests/compiler_fill_gl_image.cpp [new file with mode: 0644]

diff --git a/kernels/test_fill_gl_image.cl b/kernels/test_fill_gl_image.cl
new file mode 100644 (file)
index 0000000..4250a57
--- /dev/null
@@ -0,0 +1,11 @@
+__kernel void
+test_fill_gl_image(image2d_t img, int color)
+{
+       int2 coord;
+        float4 color_v4;
+        coord.x = get_global_id(0);
+        coord.y = get_global_id(1);
+        color_v4 = (float4){((color >> 24) & 0xFF), (color >> 16) & 0xFF, (color >> 8) & 0xFF, color & 0xFF};
+        color_v4 = color_v4 / 255.0f;
+        write_imagef(img, coord, color_v4);
+}
index 361651d..bed0159 100644 (file)
@@ -72,6 +72,7 @@ set (utests_sources
   utest_helper.cpp)
 
 if (EGL_FOUND)
+SET(utests_sources ${utests_sources} compiler_fill_gl_image.cpp)
 SET(CMAKE_CXX_FLAGS "-DHAS_EGL ${CMAKE_CXX_FLAGS}")
 SET(CMAKE_C_FLAGS "-DHAS_EGL ${CMAKE_C_FLAGS}")
 endif (EGL_FOUND)
diff --git a/utests/compiler_fill_gl_image.cpp b/utests/compiler_fill_gl_image.cpp
new file mode 100644 (file)
index 0000000..166621a
--- /dev/null
@@ -0,0 +1,72 @@
+#include "utest_helper.hpp"
+
+static void read_back(int tex, int width, int height, uint32_t * resultColor)
+{
+  float vertices[8] = {-1, 1, 1, 1, 1, -1, -1, -1};
+  float tex_coords[8] = {0, 0, 1, 0, 1, 1, 0, 1};
+
+  glBindTexture(GL_TEXTURE_2D, tex);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+  glEnable(GL_TEXTURE_2D);
+  glDisable(GL_BLEND);
+  glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
+  glEnableClientState(GL_VERTEX_ARRAY);
+  glClientActiveTexture(GL_TEXTURE0);
+  glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, tex_coords);
+  glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+  glFlush();
+  OCL_SWAP_EGL_BUFFERS();
+
+  glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, resultColor);
+}
+
+
+static void compiler_fill_gl_image(void)
+{
+  const size_t w = EGL_WINDOW_WIDTH;
+  const size_t h = EGL_WINDOW_HEIGHT;
+  uint32_t color = 0x123456FF;
+  uint32_t *resultColor;
+  GLuint tex;
+
+  // Setup kernel and images
+  glGenTextures(1, &tex);
+  glBindTexture(GL_TEXTURE_2D, tex);
+  // Must set the all filters to GL_NEAREST!
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
+
+  OCL_CREATE_KERNEL("test_fill_gl_image");
+  OCL_CREATE_GL_IMAGE(buf[0], 0, GL_TEXTURE_2D, 0, tex);
+
+  // Run the kernel
+  OCL_SET_ARG(0, sizeof(cl_mem), &buf[0]);
+  OCL_SET_ARG(1, sizeof(color), &color);
+  globals[0] = w;
+  globals[1] = h;
+  locals[0] = 16;
+  locals[1] = 16;
+  glFinish();
+  OCL_ENQUEUE_ACQUIRE_GL_OBJECTS(0);
+  OCL_NDRANGE(2);
+  OCL_FLUSH();
+
+  // Check result
+  resultColor = new uint32_t[w * h * 4];
+  if (resultColor == NULL)
+    assert(0);
+
+  read_back(tex, w, h, resultColor);
+  for (uint32_t j = 0; j < h; ++j)
+    for (uint32_t i = 0; i < w; i++)
+      OCL_ASSERT(resultColor[j * w + i] == color);
+  OCL_UNMAP_BUFFER(0);
+  delete resultColor;
+}
+
+MAKE_UTEST_FROM_FUNCTION(compiler_fill_gl_image);