Fix sampler definition used for texelFetch tests.
authorAkos Dirner <adirner.uszeged@partner.samsung.com>
Thu, 2 Jun 2016 15:22:15 +0000 (17:22 +0200)
committerPyry Haulos <phaulos@google.com>
Mon, 13 Jun 2016 17:23:44 +0000 (10:23 -0700)
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderTextureFunctionTests.cpp

index 408aba9..817d896 100644 (file)
@@ -1506,7 +1506,7 @@ void ShaderTextureFunctionTests::init (void)
 
        static const tcu::Sampler       samplerTexelFetch               (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
                                                                                                                 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
-                                                                                                                0.0f /* LOD threshold */, false /* non-normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
+                                                                                                                00.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
                                                                                                                 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
 
        // Default textures.