freedreno/ir3: fixup register footprint to account for prefetch
authorRob Clark <robdclark@chromium.org>
Fri, 11 Oct 2019 23:15:44 +0000 (16:15 -0700)
committerRob Clark <robdclark@gmail.com>
Fri, 18 Oct 2019 21:11:54 +0000 (21:11 +0000)
It is possible that the result of a pre-fs texture fetch is an output
(or partially an output) of the FS.  Sine the meta:tex_prefetch
instructions are dropped before the assembler, we need to account for
this when we fixup the register footprint.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
src/freedreno/ir3/ir3_shader.c

index 10980bd..45d8c90 100644 (file)
@@ -107,6 +107,20 @@ fixup_regfootprint(struct ir3_shader_variant *v, uint32_t gpu_id)
                        v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
                }
        }
+
+       for (i = 0; i < v->num_sampler_prefetch; i++) {
+               unsigned n = util_last_bit(v->sampler_prefetch[i].wrmask) - 1;
+               int32_t regid = v->sampler_prefetch[i].dst + n;
+               if (v->sampler_prefetch[i].half_precision) {
+                       if (gpu_id < 500) {
+                               v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
+                       } else {
+                               v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
+                       }
+               } else {
+                       v->info.max_reg = MAX2(v->info.max_reg, regid);
+               }
+       }
 }
 
 /* wrapper for ir3_assemble() which does some info fixup based on