There is not much left in struct ilo_3d. We want to kill it and ilo_3d.[ch]
will be bad names.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
C_SOURCES := \
- ilo_3d.c \
- ilo_3d.h \
ilo_3d_pipeline.c \
ilo_3d_pipeline_gen6.c \
ilo_3d_pipeline_gen6.h \
ilo_context.h \
ilo_cp.c \
ilo_cp.h \
+ ilo_draw.c \
+ ilo_draw.h \
ilo_format.c \
ilo_format.h \
ilo_gpgpu.c \
#include "util/u_draw.h"
#include "util/u_pack_color.h"
-#include "ilo_3d.h"
#include "ilo_builder_3d_top.h" /* for ve_init_cso_with_components() */
+#include "ilo_draw.h"
#include "ilo_state.h"
#include "ilo_state_gen.h" /* for zs_align_surface() */
#include "ilo_blit.h"
#include "util/u_upload_mgr.h"
-#include "ilo_3d.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"
#include "ilo_cp.h"
+#include "ilo_draw.h"
#include "ilo_gpgpu.h"
#include "ilo_query.h"
#include "ilo_resource.h"
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_3d.h"
+#include "ilo_draw.h"
static void
ilo_3d_own_render_ring(struct ilo_3d *hw3d)
* Chia-I Wu <olv@lunarg.com>
*/
-#ifndef ILO_3D_H
-#define ILO_3D_H
+#ifndef ILO_DRAW_H
+#define ILO_DRAW_H
#include "ilo_common.h"
#include "ilo_cp.h"
void
ilo_init_3d_functions(struct ilo_context *ilo);
-#endif /* ILO_3D_H */
+#endif /* ILO_DRAW_H */
#include "intel_winsys.h"
-#include "ilo_3d.h"
#include "ilo_context.h"
#include "ilo_cp.h"
+#include "ilo_draw.h"
#include "ilo_query.h"
static const struct {