dont need these with shaders.
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 18 Feb 2010 07:21:17 +0000 (07:21 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 18 Feb 2010 07:21:17 +0000 (07:21 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@46267 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/evas_gl_context.c

index febaed2..f25b0b4 100644 (file)
@@ -1076,16 +1076,16 @@ shader_array_flush(Evas_GL_Context *gc)
 
    if (gc->shader.cur_tex != gc->shader.current.cur_tex)
      {
-        if (gc->shader.cur_tex)
-          {
-             glEnable(GL_TEXTURE_2D);
-             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
-          }
-        else
-          {
-             glDisable(GL_TEXTURE_2D);
-             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
-          }
+//        if (gc->shader.cur_tex)
+//          {
+//             glEnable(GL_TEXTURE_2D);
+//             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+//          }
+//        else
+//          {
+//             glDisable(GL_TEXTURE_2D);
+//             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+//          }
         glActiveTexture(GL_TEXTURE0);
         GLERR(__FUNCTION__, __FILE__, __LINE__, "");
         glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex);