if (gc->shader.cur_tex != gc->shader.current.cur_tex)
{
- if (gc->shader.cur_tex)
- {
- glEnable(GL_TEXTURE_2D);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
- else
- {
- glDisable(GL_TEXTURE_2D);
- GLERR(__FUNCTION__, __FILE__, __LINE__, "");
- }
+// if (gc->shader.cur_tex)
+// {
+// glEnable(GL_TEXTURE_2D);
+// GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+// }
+// else
+// {
+// glDisable(GL_TEXTURE_2D);
+// GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+// }
glActiveTexture(GL_TEXTURE0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex);