struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
struct shader_info *info = &ish->nir->info;
- // XXX: NOS?
-
if (screen->precompile) {
const unsigned _GL_TRIANGLES = 0x0004;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
struct shader_info *info = &ish->nir->info;
- // XXX: NOS?
-
if (screen->precompile) {
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_tes_prog_key key = {
struct iris_screen *screen = (void *) ctx->screen;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
- // XXX: NOS?
-
if (screen->precompile) {
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };