const MachineMemOperand &MMO = **MI.memoperands_begin();
// Don't touch volatile memory accesses - we may be changing their order.
- if (MMO.isVolatile())
+ // TODO: We could allow unordered and monotonic atomics here, but we need to
+ // make sure the resulting ldm/stm is correctly marked as atomic.
+ if (MMO.isVolatile() || MMO.isAtomic())
return false;
// Unaligned ldr/str is emulated by some kernels, but unaligned ldm/stm is
// At the moment, we ignore the memoryoperand's value.
// If we want to use AliasAnalysis, we should check it accordingly.
if (!Op0->hasOneMemOperand() ||
- (*Op0->memoperands_begin())->isVolatile())
+ (*Op0->memoperands_begin())->isVolatile() ||
+ (*Op0->memoperands_begin())->isAtomic())
return false;
unsigned Align = (*Op0->memoperands_begin())->getAlignment();