(Geometry) Allow to set index buffer when using triangle strip/fan 90/48990/3
authorXiangyin Ma <x1.ma@samsung.com>
Fri, 2 Oct 2015 14:15:19 +0000 (15:15 +0100)
committerXiangyin Ma <x1.ma@samsung.com>
Mon, 5 Oct 2015 10:02:24 +0000 (03:02 -0700)
Change-Id: I969530bca9df4bc22a474f26cd3d8f53e8513f26

automated-tests/src/dali-devel/utc-Dali-Geometry.cpp
dali/internal/render/renderers/render-geometry.cpp

index 7933b06..7c32d69 100644 (file)
@@ -311,11 +311,11 @@ int UtcDaliGeometrySetIndexBuffer(void)
   END_TEST;
 }
 
-int UtcDaliGeometrySetGetGeometryType(void)
+int UtcDaliGeometrySetGetGeometryType01(void)
 {
   TestApplication application;
 
-  tet_infoline("Test SetGeometryType and GetGeometryType");
+  tet_infoline("Test SetGeometryType and GetGeometryType: without index buffer");
 
   unsigned int numVertex = 4u;
   PropertyBuffer vertexBuffer = CreateVertexBuffer("aPosition", "aTexCoord" );
@@ -394,9 +394,177 @@ int UtcDaliGeometrySetGetGeometryType(void)
 
   DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::POINTS, TEST_LOCATION);
 
+  /*****************************************************/
+  //TRIANGLE_STRIP, no index buffer
+  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_POINTS
+  // no index buffer, call glDrawArrays,
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_TRIANGLE_STRIP << ", " << 0 << ", " << numVertex;
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::TRIANGLE_STRIP, TEST_LOCATION);
+
+  /*****************************************************/
+  //TRIANGLE_FAN, no index buffer
+  geometry.SetGeometryType( Geometry::TRIANGLE_FAN );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_POINTS
+  // no index buffer, call glDrawArrays,
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_TRIANGLE_FAN << ", " << 0 << ", " << numVertex;
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::TRIANGLE_FAN, TEST_LOCATION);
+
   END_TEST;
 }
 
+int UtcDaliGeometrySetGetGeometryType02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test SetGeometryType and GetGeometryType: with index buffer");
+
+  unsigned int numVertex = 4u;
+  unsigned int numIndex = 3u; // 6 unsigned short
+  PropertyBuffer vertexBuffer = CreateVertexBuffer("aPosition", "aTexCoord" );
+  PropertyBuffer indexBuffer = CreateIndexBuffer( );
+
+  Geometry geometry = Geometry::New();
+  geometry.AddVertexBuffer( vertexBuffer );
+  geometry.SetIndexBuffer( indexBuffer );
+
+  Material material = CreateMaterial(1.f);
+  Renderer renderer = Renderer::New(geometry, material);
+  Actor actor = Actor::New();
+  actor.SetSize(Vector3::ONE * 100.f);
+  actor.AddRenderer(renderer);
+  Stage::GetCurrent().Add(actor);
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = glAbstraction.GetDrawTrace();
+
+  /****************************************************/
+  // Default (TRIANGLES), no index buffer
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // Test the default geometry type is GL_TRIANGLE
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+  std::stringstream out;
+  out << GL_TRIANGLES << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::TRIANGLES, TEST_LOCATION);
+
+  /*********************************************************/
+  // LINES, no index buffer
+  geometry.SetGeometryType( Geometry::LINES );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_LINES
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_LINES << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::LINES, TEST_LOCATION);
+
+  /*****************************************************/
+  //POINTS
+  geometry.SetGeometryType( Geometry::POINTS );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_POINTS
+  // As Points does not use the index buffer, call glDrawArrays,
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_POINTS << ", " << 0 << ", " << numVertex;
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::POINTS, TEST_LOCATION);
+
+  /*****************************************************/
+  //TRIANGLE_STRIP
+  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_POINTS
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_TRIANGLE_STRIP << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::TRIANGLE_STRIP, TEST_LOCATION);
+
+  /*****************************************************/
+  //TRIANGLE_FAN
+  geometry.SetGeometryType( Geometry::TRIANGLE_FAN );
+
+  drawTrace.Reset();
+  drawTrace.Enable(true);
+  application.SendNotification();
+  application.Render(0);
+  application.Render();
+  application.SendNotification();
+  drawTrace.Enable( false );
+
+  // geometry type is set as GL_POINTS
+  DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+  out.str("");
+  out << GL_TRIANGLE_FAN << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+  DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( geometry.GetGeometryType(), Geometry::TRIANGLE_FAN, TEST_LOCATION);
+
+  END_TEST;
+}
 int UtcDaliGeometrySetGetRequireDepthTesting(void)
 {
   TestApplication application;
index 5675db0..77ca794 100644 (file)
@@ -196,16 +196,30 @@ void RenderGeometry::UploadAndDraw(
     }
     case Dali::Geometry::TRIANGLE_STRIP:
     {
-      const PropertyBufferDataProvider& firstVertexBuffer = mVertexBuffers[0]->GetDataProvider();
-      unsigned int numVertices = firstVertexBuffer.GetElementCount( bufferIndex );
-      context.DrawArrays(GL_TRIANGLE_STRIP, 0, numVertices );
+      if( numIndices )
+      {
+        context.DrawElements(GL_TRIANGLE_STRIP, numIndices, GL_UNSIGNED_SHORT, 0);
+      }
+      else
+      {
+        const PropertyBufferDataProvider& firstVertexBuffer = mVertexBuffers[0]->GetDataProvider();
+        unsigned int numVertices = firstVertexBuffer.GetElementCount( bufferIndex );
+        context.DrawArrays(GL_TRIANGLE_STRIP, 0, numVertices );
+      }
       break;
     }
     case Dali::Geometry::TRIANGLE_FAN:
     {
-      const PropertyBufferDataProvider& firstVertexBuffer = mVertexBuffers[0]->GetDataProvider();
-      unsigned int numVertices = firstVertexBuffer.GetElementCount( bufferIndex );
-      context.DrawArrays(GL_TRIANGLE_FAN, 0, numVertices );
+      if( numIndices )
+      {
+        context.DrawElements(GL_TRIANGLE_FAN, numIndices, GL_UNSIGNED_SHORT, 0);
+      }
+      else
+      {
+        const PropertyBufferDataProvider& firstVertexBuffer = mVertexBuffers[0]->GetDataProvider();
+        unsigned int numVertices = firstVertexBuffer.GetElementCount( bufferIndex );
+        context.DrawArrays(GL_TRIANGLE_FAN, 0, numVertices );
+      }
       break;
     }
     default: