--- /dev/null
+#include <stdlib.h>
+#include <string.h>
+
+struct game_state {
+ const char *word;
+ char *word_state;
+};
+
+const char *const teststr = "test string";
+
+static struct game_state *
+game_new(void)
+{
+ struct game_state tmp = {0};
+ struct game_state *rval = NULL;
+ size_t wordlen;
+
+ tmp.word = teststr;
+ wordlen = strlen(tmp.word);
+ if ((tmp.word_state = malloc(wordlen+1)) == NULL)
+ goto err;
+ if ((rval = malloc(sizeof(*rval))) == NULL)
+ goto err;
+ memcpy(rval, &tmp, sizeof(*rval));
+
+ return (rval);
+err:
+ free(tmp.word_state);
+ free(rval);
+ return (NULL);
+} /* { dg-bogus "leak" } */
+
+static void
+game_free(struct game_state *game)
+{
+ if (game == NULL)
+ return;
+ free(game->word_state);
+ free(game);
+}
+
+int
+main(void)
+{
+ struct game_state *game;
+ if ((game = game_new()) == NULL)
+ exit(1);
+ game_free(game);
+ exit(0);
+}