ClutterGeometry clip;
gboolean has_clip;
- ClutterActorTransform mirror_transform;
gfloat rxang, ryang, rzang; /* Rotation foo. */
gint rzx, rzy, rxy, rxz, ryx, ryz;
gint z; /* to actor box ? */
clutter_actor_queue_redraw (self);
}
-/**
- * clutter_actor_mirror:
- * @self: a #ClutterActor
- * @transform: a #ClutterActorTransform
- *
- * FIXME
- */
-void
-clutter_actor_mirror (ClutterActor *self,
- ClutterActorTransform transform)
-{
- g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
- self->priv->mirror_transform = transform;
-}
/**
* clutter_actor_set_clip:
GType clutter_geometry_get_type (void) G_GNUC_CONST;
-typedef enum
-{
- CLUTTER_ACTOR_MIRROR_X = 1 << 1,
- CLUTTER_ACTOR_MIRROR_Y = 1 << 2
-} ClutterActorTransform;
-
typedef enum
{
CLUTTER_ACTOR_MAPPED = 1 << 1,
context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
g_return_val_if_fail (CLUTTER_IS_STAGE (context->stage), -3);
- clutter_actor_realize (CLUTTER_ACTOR (context->stage));
+ clutter_actor_realize (CLUTTER_ACTOR (context->stage));
g_return_val_if_fail
(CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(context->stage)), -4);