NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_opt_dce);
- NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_shader_in, nir_address_format_32bit_offset);
+ /* use offsets for shader_in and shared memory */
nir_variable_mode modes = (nir_variable_mode)(
- nir_var_mem_global |
+ nir_var_shader_in |
nir_var_mem_shared);
+ NIR_PASS_V(nir, nir_lower_explicit_io, modes, nir_address_format_32bit_offset);
+
+ /* use global format for global memory */
nir_address_format format = nir->info.cs.ptr_size == 64 ?
nir_address_format_64bit_global : nir_address_format_32bit_global;
- NIR_PASS_V(nir, nir_lower_explicit_io, modes, format);
+ NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_global, format);
NIR_PASS_V(nir, nir_lower_system_values);
if (compiler_options->lower_int64_options)