/**
* GstGLImageSink::client-draw:
* @object: the #GstGLImageSink
- * @texture: the #guint id of the texture.
- * @width: the #guint width of the texture.
- * @height: the #guint height of the texture.
+ * @context: the #GstGLContext
+ * @sample: the #GstSample
*
* Will be emitted before actually drawing the texture. The client should
- * redraw the surface/contents with the @texture, @width and @height and
- * and return %TRUE.
+ * redraw the surface/contents of @sample and return %TRUE.
*
* Returns: whether the texture was redrawn by the signal. If not, a
* default redraw will occur.
/**
* GstGLImageSink::client-reshape:
* @object: the #GstGLImageSink
+ * @context: the #GstGLContext
* @width: the #guint width of the texture.
* @height: the #guint height of the texture.
*